Hello everyone!
In an effort to share about the game and what I have been working on, I will be posting monthly developer logs here on Steam! We will just be giving what has been worked on, what is next, and all that.
With the game coming out next month, there is much to do to get prepared!
First things first, I have added a major feature to the game - the legacy system! This allows you to add "marrow" from previous characters / runs to your current one. It can be used to give you stats, items, relics, and even special class powers. It makes the game from a rouge-like into more of a rouge-like, with you building options each run. The better you do in a run, the better marrow you will generate.

The game feels complete with this feature - which was completely unplanned! I was just playing more of the horse girl game, and I saw how that game worked with the legacies, and thought "oh yeah, this is perfect". And it is! It slots in seamlessly, adding purpose to each run - and allowing me to plan future, more difficult content.

You can inheirit up to 2 legacies per run - allowing up to four marrow to be inherited. There are some pretty overpowered combos - but hey, that's part of the game! This system will improve the gameplay for everyone - the top players can farm for the best units and push themselves further, while casual players can get a boost in the game if they are struggling. It really makes the difficulty curve smooth out, and allow me to tune it a little harder as well!
So then - I still have some work to do on the game, mostly just the "Wizards Tutorial" stuff. I haven't recorded it yet, and it's down to the wire to get that part complete. Other stuff, like Steam achievements, improvements to the main menu, and difficulty levels are fairly easy to implement in comparison, and can be delayed till just after launch. But the tutorial needs to be ready by then, so that is my main focus.
I think in the first update after launch (like a week or so) I will add more difficulty levels to the game - if you have played Peglin, kind of like how they do their difficulty levels, with the game getting gradually harder and harder, stacking, until it is really difficult! It will be new levels of Lunatic mode, based on the phase of the moon. More difficulty levels is really needed, as it gives fans more to play.
The #1 complaint I want the game to have is that "it's too short", or the slightly worse "there's not enough content". That will likely be the worst part of the game, but that is a good thing indeed - it means you can replay it and still have fun, but it also means the content is good enough as is, and I can continue to make more! If the game lacks content - I can make more, but other issues, like with the engine, or if the music is bad, or the gameplay is chunky, that leaves a lasting negative impression and would be harder for me to fix.
I am kind of rambling now, but you get the point. Working hard on the game! It will be released soon - remember to be there on September 11th, it will release at 6:00 P.M. EST! I really do hope this is the kind of game other people will like, because it is the kind of game I love to play!
