Update mainly focused on the lock-on system, it was causing some issues with reticle staying in the map and I saw it had an impact in the performance. From the player point of view it is pretty similar, except the reticle is different.
I also did some optimizations on The Siege level, now it should run better, that map is the one that right now is most demanding.
- News and updates
- The Siege of Brimir
- EA v0.35 : Lock-on rework and optimizations for The Siege