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EA 1.2.35 Bug Fixes & Grassland Arena Improvements

This update focuses on improving stability, refining gameplay systems, and expanding both ally and enemy options within the Grassland Arena.


🐛 Bug Fixes

  • Fixed an issue affecting tank steering, in some previous update it was disabled.

  • Corrected a problem in the Grassland Arena enemy selection where the chosen number of enemies did not always apply properly.


⚙️ Performance Improvements

TSR (Temporal Super Resolution) Enabled
TSR is now used for image upscaling. This technique allows the game to render at a lower internal resolution while reconstructing a clearer final image.

  • The default resolution scale is now 80%.

  • Visual quality remains very close to 100% thanks to TSR’s reconstruction.

  • These changes provide better performance without noticeably affecting image quality.


🛡️ New Ally Options

A new Ally submenu has been added to the Grassland map. At the start of the level, you can now choose between:

  • Aerial Support

  • Heavy Machinery

  • Troops

These allies spawn at the beginning of the level, giving you more flexibility in how you approach the battle.

New Ally Unit: Mobile Cannon
A large, four-wheeled vehicle equipped with dual heavy cannons capable of firing powerful explosive shells.
It provides strong long-range support and adds another tactical option for managing enemy forces.


⚔️ New Enemy Unit

Transport Troop Helicopter
Enemy soldiers in the Grassland map now arrive inside troop transport helicopters.
This makes more sense considering the size of the map, as troops no longer need to walk long distances to reach your base.

🎯 New Gameplay Feature

Slow-Motion Aiming

  • Pressing the aim button while sprinting or flying fast now triggers a slow-motion effect at 50% speed.

  • This makes aiming while moving at high speed easier and more controlled without altering normal gameplay pacing.

    Watch the Devlog video to get more details.

Watch on YouTube