Developer postOriginal post (opens in a new tab)

The Department Q+A with Loot Level Chill

We’ve been blown away by the early interest in The Department, and our recent interview with Loot Level Chill gave us a chance to dig into what makes the game tick—from real-life policing experience to our Welsh development roots.

Producer Connor Simmons spoke about the team’s journey from TV to games, the reaction to our reveal trailer, and why letting players fail is central to the experience. If you’re curious about our inspirations, case structure, or how we’re tracking player performance behind the scenes, this one’s for you.

Read the full Q+A here on Loot Level Chill