- Added random matchmaking! I’ll likely need to patch as issues arise.
- Added an Overworld PvP toggle to the main menu. The player HUD now displays a PvP icon when it’s active—this lets you attack wild creatures with friends without accidentally hitting each other.
- Added multiplayer lobby types: Open (anyone can join), Friends Only, or Closed (no one, including friends, can join).
- Added hand equips for players. First hand item: torches.
- Added an option to release a pet. Your pet remains spawned but is no longer owned by you—it can be attacked or caught by another player (although it’s pretty sad).
- The game now auto-saves every ~30 seconds.
- Selecting any one of your pets now selects them all, making healing and pet-management interactions a little easier.
- Interact options now cycle through the list (e.g., press “up” at the top to go to the bottom), for easier navigation.
- Added the ability to carry fallen creatures that aren’t yours.
- Added character model specific map icons for remote players (less confusing who is who).
- Re-arranged the world-zone grid.
- Added proper character icons for Soldier and Merchant models.
- Added a double-tap “Cancel” to quit a player challenge.
- Cleaned up hat-mesh positioning on the Breeder and Healer models.
- Minor network and optimization tweaks (should reduce interaction errors when playing online).
- Fixed remote-pet melee attacks: animation and damage type now sync properly.
- Fixed a level-gained bug that showed “leveled up” on all pets, even when only one actually leveled.
- Fixed an issue where first-zone spawn levels didn’t match the player’s shard count.
- Added a safety net to respawn players back home if they fall through the earth and keep falling indefinitely.
- News and updates
- Mystal Haven
- 9.9 Release Notes
Source: Steam Community (opens in a new tab)
