- Doubled creature spawn rates in each zone to make them feel more populated.
- Reduced the “Dancing Plague” achievement requirement to 300 minutes (previously 25 hours). This better reflects the historical 60‑day plague, given that each in‑game day is 5 minutes.
- Fixed an issue where players or pets could occasionally become stuck underground.
- When inspecting a creature, you can now press ◀️/▶️ to cycle through your party and compare stats more easily.
- Updated the POV and Battle cameras: you can now rotate and zoom during creature inspections, egg‑hatching, or battles.
- Removed mesh hiding for pets during battles and while riding mounts, so your pets now remain visible.
- Added floating damage text in battles to show attack effectiveness.
- Wardens and Keepers will now acknowledge if they’ve already been challenged.
- Resolved startup problems caused by weak or missing internet connections—offline play should now work reliably.
- Added a small HUD notification when a creature levels up.
- Added a new firepit model to the prefab.
- Adjusted the sizes of certain Teen/Adult creatures (e.g., Laski, Scorplin).
- Fixed the zone creature catch‑count bug.
- Fixed the EXP‑bar initialization bug at the start of battles.
Upcoming:
Random Matchmaking: Join random players' worlds or let them to join yours.
