Thank you for playing Endless Bullet Heaven! Patch notes below:
1.02 (Miniboss, Specials, and Cosmetics Update)
Additions:
- Added 5 new achievements
- Added a miniboss at Round 20, which also gives you an extra hit point on defeat
- Added a cosmetics menu! Points have a use now!

NOTE: The cosmetics menu is very early in development and may have problems. It shouldn't break your save but I'm not making any promises. Use at your own risk.
- Added 2 new music loops (one is for the miniboss)
- Added new attack variations:
Slimes (Huge)!!
Solar Flare (Top Left)
Orbitals (Leftwards)
- Added a new player mechanic! You now have a right click which works as a "force" that temporarily clears bullets around you. (You may be familiar with the term "bomb" in the context of danmaku/bullet hell games. It's effectively that)

Misc Changes:
- Changed the game logo! (The store page and other related images that are not already updated will be soon)
- Slightly reduced some projectile hitbox sizes
- Nerfed Leaf Storm attack
- Reworked Center Spinner to be more fair, but slightly more challenging
- Tuned Leftwards Barrage, Rightwards Barrage, Upwards Barrage, and Downwards Barrage to help give them all roughly the same difficulty relative to each other
- Overhauled how the background/bullet colors are chosen to hopefully have more color variation and fix some minor issues
- Touched up some sprites that had inconsistent pixel sizes
- Probably other small changes/fixes I forgot to list
Side note: Next update might be a bit lighter on new content. I focused on getting these features out quickly since the game is so young. Because of that, there's a lot that could use cleaner programming and/or more optimizations. Taking a bit of time to clean up some spaghetti code and such will be beneficial for development speed in the future. Thanks for your understanding.