Hello everyone, 👋
We hope you are all doing well!
Since it's the end of the month, we wanted to update you on the current state of development 🥰
What happened since the last time
New visual effects✨
The second biome is still in the polishing phase, this month we added new visual effects, among other things. For example: Geysers. When taking on the second boss, you should try to avoid them🏃♀️🌊 This will make the fight even harder!
More path options for the second biome🐾
In addition to the visual effects, we're adding more modules. Therefore, there are more options on how the second biome can be composed when loading. As a result, the variety of different runs increases 💯
Roof Top Turret🔝🔥
We started working on a new set of wagon upgrades. To get additional support for defending against all enemies, you can buy a turret that goes on top of the wagon. As soon as enemies come within range, the turret will fire at them. Sounds pretty helpful? ⚔️🐰
Shoutout to Osmotic Studios📣
We’re saying goodbye to our friends at Osmotic Studios 🤗 It's time for them to get back to their own awesome projects (you should definitely check out their games on Steam). We're grateful for their help over the past few months! 🙏🧡
Unfortunately, this also means that we're back to having only three developers working on Wild Woods. Therefore, the development of Wild Woods will slow down again.
What happens next
- Finishing the Roof Top Turret, so far we have the game mechanics, but it still needs to be balanced and polished
- Adding new player upgrades and challenges (this is something we will do from time to time, looking for upgrade/challenge ideas and then working on them. Feel free to share your ideas on our Discord)
We wish you a pawsome week! 😺🌞🍦🎮
