
Hi, this is the developer of HACKERGAME.
I would like to give you those who are interested in the technical side of the job, unlike this designer guy I don't have fancy words and banners.
We used to use Unity as a game engine but as we continued in the development process, we came across a lot of roadblocks and challenges posed by Unity, this is why we are going to switch to the unpopular way of creating games.
We are going to develop our game based on Electron with React, .Net API with SignalR, Mediator and SQLite.
I know it might sound crazy to do that but some of the biggest challenges were reactivity, styling and maintainability of the code, I wasn't able to deliver applications as they were in designs or I would have to spend a lot more time than I should.
Skill issue I guess ¯\_(ツ)_/¯
You might think why .Net though, isn't Electron and React enough but there is a reality that .Net is easier to work with and has more functionality when it comes to connecting local DB and doing other actions with it.
In this way, we are hoping our project will have a much better-looking UI and cleaner code with richer content.
famous last words...
So that's all for this Devlog episode. If you have any questions or suggestions, you can join our Discord. and let us know. Have a nice day.
I am going to drop some spoilers to show you how much our UI will improve in the next DevLogs.



Regards,
The DEV