Hello everyone! I've implemented a large number of fixes, both to hero and enemy skills, and I've tightening up the storyline a bit, too.
- Aedric's Call to Arms now only affects allies that haven't fallen
- Ensnared now has an idle animation, matching other disabling status effects
- Damien's Arcane Barrage now deals more damage
- Damien's Analyticus now debuffs willpower by 20%, and has a 4 round cooldown
- Damien's Astral Theft now deals more damage
- The Conscripted Samurai's Iron Will now has a 4 round cooldown
- Athena's Divine Grace will no longer revive fallen allies if Empower Spell is active
- Enemies should no longer attempt to dominate stunned heroes, locking them in an endless cycle
- Encinder's higher level animation now anchors below targets, allowing it to be seen clearly
- Fragility won't kill guest allies if they don't act in time on Storyteller or Normal difficulty
- Two instances where the main character's custom name wasn't respected have been fixed
- Fire damage from Flaming Fists can no longer be blocked if the base attack lands
As always, your feedback is appreciated. Thank you!