Developer postOriginal post (opens in a new tab)

Major Update Released!

Hello everyone! I've implemented a large number of fixes, both to hero and enemy skills, and I've tightening up the storyline a bit, too.

  • Aedric's Call to Arms now only affects allies that haven't fallen
  • Ensnared now has an idle animation, matching other disabling status effects
  • Damien's Arcane Barrage now deals more damage
  • Damien's Analyticus now debuffs willpower by 20%, and has a 4 round cooldown
  • Damien's Astral Theft now deals more damage
  • The Conscripted Samurai's Iron Will now has a 4 round cooldown
  • Athena's Divine Grace will no longer revive fallen allies if Empower Spell is active
  • Enemies should no longer attempt to dominate stunned heroes, locking them in an endless cycle
  • Encinder's higher level animation now anchors below targets, allowing it to be seen clearly
  • Fragility won't kill guest allies if they don't act in time on Storyteller or Normal difficulty
  • Two instances where the main character's custom name wasn't respected have been fixed
  • Fire damage from Flaming Fists can no longer be blocked if the base attack lands

As always, your feedback is appreciated. Thank you!