Hi everyone,
I'm happy to announce the biggest update of the game yet! It will be released soon!
It is called The royal missions, and it is the version 0.8 of the game.
The scenarios
The game currently has a just a tutorial and a survival mode.
With this update, the game will have 4 new scenarios with different maps and goals!
You will unlock them by successfully finishing a scenario. Each of the scenarios have a different setup (resources, buildings, ...). They also have special events and features!
The 4 new scenarios are :
- Peaceful city : An easy scenario for discovering the game
- Librarian : A scenario where you need to get all artifacts of the game
- Battleship : A scenario where you need to construct a battleship
- Lighthouse hope : A scenario where you need to make a vaccine to stop the disease from spreading
- One scenario will be added in a future update
I will present the battleship scenario with more details because it is a very interesting one!
Battleship scenario
In this scenario, you have 2 special resources : oil and steel sheets.
Steel sheets can be obtained through a special version of the factory : the military factory. Steel sheets are very important because they are needed to construct the battleship! You will have 10 events (=steps of construction) to do in order to construct the battleship!

Oil can be obtained by unloading ships, some events or, through a special building : the oil well. Oil can be used for making steel sheets and most importantly for refueling the battleship when it has been constructed!

Once you constructed it, you will have the mighty battleship ready to sail!

Steam achievements
We are adding 40 achievements to the game! They are very diversified, for some you need to construct a building, for some you need to select a specific choice in events, etc... Some are unlocked just by playing /progressing in the game.
Two examples of achievements, so you can see the style (old stamps):

This is the "Business is business" achievement, to unlock it, you will need to sell a collection of artifacts.

This is the "Mechanical horses" achievement, to unlock it you will need to upgrade from horses to cars.
New events
Along with this, we have added new events and updated the event system. Now, events can have a condition in order to be able to spawn. It allows having events for certain seasons or having events that can happen only if you have a certain technology/building/upgrade.
For example:

This new event, "Shark attack", can spawn only when you have the "Coastal sea fishing" technology and the fishing dock constructed.
Balancing
We always had trouble balancing the game, and by adding new features at each big updates it has become even more difficult over the time. In this update, we reworked the difficulty system and how the difficulty increase over time during a game. Now, it will be easier for us to change this and maybe find the perfect values.
Along with this, we did change a few things:
- The city consumption at the start of the game is lowered and increase over time. Making the start of the game easier
- Events were rebalanced
- The increase of difficulty over time has been updated for events too, making them less extreme and at the start of the game and after 1 year
- The boat infection probability has been change to make it less punitive. Ships with 30% chance of infection have now in fact 20% chance (so it is less frustrating for the player). But if you have 60% it will still be 60%.
- The boat infection probability difficulty has been slightly changed
- Changed slightly, the money gain when deliver a city with few people
- Change city storage a bit
- Updated the system for food conservation, making that the conservation range doesn't increase with fridge upgrades.
- Used the new conditions for events to make some events happening only when player can handle them.
And more
We added a new building: the security box. It is available in all scenarios, it improves your fighting capabilities (in events involving combat, i.e. fewer people will die). It also blocks the "thief" event from happening (you need to have a guard, not just the building). Furthermore, it also allows having "combat training" event.
We added the possibility of sending resources to other cities. It allows getting more money and getting money even when the city storage is full.
We improved visual feedbacks for buildings producing resources. We fixed texts and make some clearer, for example the description of the archeology technology now tell for what artifact can be used for.
We also fixed a lot of bugs.
That's all for today,
Thanks for reading and have a great day