Hi Wildarians!
The Pre Alpha is now in the most stable and fun state it has ever been in. I have been weekly playtests with a QA tester and have fixed over +70 bugs in the last month!
Check out the Creature Collector Festival Trailer Above!!
Here is the whole list of changes in this update:
- New Custom Font!
- Added Level up popups for pet and player
- Added damage numbers that flow upward for players and pets in Red
- Prevent scrolling hotbar unless hovering on it in menus
- Added Healing number pop ups
- Fixed Pets not leveling up!
- Zoomed out screen 25%
- Made the WorldObject Pool Manager persist between scenes to reduce load times on Destroy and Instantiate objs
- Created an Effect Pool Manager and added the Particle Lights for XP Particles to the manager to improve xp spawning performance
- UI OVERHAUL - added pixel art to sliders, dropdowns, and checkboxes, remade potion manabar art in smaller res, Redesigned the main master ui panel in a closer resolution to the rest of the ui with some accents
- Made tame mini game more challenging my increasing the speed of the creature icon, changed how it scales
- Bubble Lasso - Added arrows the the pet icon to show which direction is is moving, started adding bubble particles to indicate capturing or losing
- Fixed projectiles to be mouse perfect!
- Implemented mountain object pooling/unloading to fix the object doubling and performance drop. This fixed duplicating objects that cause huge performance issues
- Made map markers and player arrow constant size!
- Animated Spacefudge Logo
- Changed Default screen mode to Max Windowed
- fixed town gen bug
- made dungeons actually spawn
- Fixed the Map marker placer for slayer quests
- slowed sleep point healing
- removed ability to stop attacking while attacking for enemy AI
- Fixed Pets and Enemies not attacking when approaching their target
- Fixed rain in houses
- Fixed Tilemapobjspawner mountain bug
- added can not afford notification
- Fixed item amount doubling and incorrect prices on items
- Fixed map marker resizing when hover and hover zoom
- Fixed POi marking NPCs in houses by moving method from POImanager to map marker manager
- added delay to load room
- adjusted mounted pet starting location in overworld
- prevent eating food while UI open
- potentially fixed some merchant buying food bug
- added projectile follow on tail of staff attacks
- fixed defense bug that may be breaking loading
- fixed infinite health glitch
- fixed swamp cache invis hitbox
- Fixed goat name
- Added Popup Signs to Arena - round 1, round 2 and winner!
- fixed Black Kelp and udnerwater objects on main menu
- fixed Resurface double up under pet abilties
- Improved XP Particle Performance fully with the effect pools
- Fixed infinite money glitch when opening merchant manager > closing > then reopening
- Added Red text if you cant afford item in shop
- Fixed player sliding on charge attack
- Fixed Pets not able to swap when swapping items
- Fixed selling armor or item in hand to update armor sprite or equipped item sprite
- Fixed iron helm sprite
- Fixed double defense stat
- Hide dialogue box when sell manager is open
- fixed pets not following when stuck aggroing enemy (now if you walk away they will follow eventually
- fixed pets getting stuck in void outside room walls
- Fixed Enemys/pets losing aggro when using a special attack
- Fixed skipping intro blocking buttons
- fixed being able to ride pets after putting points into taming
- Changed the damage numbers for enemies to be white and yellow
- Added pet level up SFX
- Fixed Hotbar not scrolling bug
- Fixed the defense stat not applying on load
- fixed player teleporting way below bed
- Made mouse above confirmation for sleep
- Added total Defense and Attack to Inventory menu
- Fixed Quality of Life Bugs!
- Fixed some UI attacking issues
- fixed some menu interaction bugs
- Fixed Color on Def + DPS Stats
