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0.04.9 Update Description

New:

  • The area that has been cleared now will have fewer zombies, and the number of zombies will gradually increase over time
  • Add separate mouse sensitivity control for first person
  • When the UI is closed, forcibly unselect the item (you can drag the backpack UI)
  • Add two bandit camps
  • The console can now change game settings in the game (it is recommended to reload the game after the changes are completed)

Added friendly NPC: (only available in PVE mode)

  • After building the management center, bandit camps will have NPCs that can be saved
  • Build corresponding facilities, NPC can help players produce basic resources
  • Building supporting facilities for NPCs can improve their production efficiency
  • Allocating weapons to NPCs can help players guard the corpse tide
  • There are a total of 5 NPCs that can be rescued
Watch on YouTube

Optimization:

  • Reduce the recoil force of the first person lower back shot
  • Change the log to stackable, with a maximum stackability of 5, reducing the weight of the log to 2.5
  • Modify the collision volume of fat zombies, now fat zombies can enter some narrow doors
  • Reduce fabric grid occupancy
  • Enhanced brightness of shoulder lights
  • As time goes by, the maximum number of corpses increases

Bug fix:

  • Fix and unlock technology tree achievements, only effective on the client side
  • Repairing the ground spike trap will cause the zombie to remain in front of the trap
  • Fix aiming in first person mode, sometimes losing focus
  • Fix that when the client is in a car, the vehicle entering the water will make the character unable to control it
  • Fixed sometimes inability to send messages in multiplayer games
  • Fix the situation where the workbench is being used on the client and if it is removed, the character will be stuck