We missed posting some of our past devlogs here on Steam — so now we’re catching up! Each week, we’ll share another devlog from the previous months until we’re up to date with the latest one. This way, you can see the full journey of Space Tournament so far. 🚀
🎮 User Interface (UI)
- Improved naming and organization of in-game menu items.
- Mission win page removed; award earning animation now plays in the in-game menu.
- Award textures scaled up for higher resolution.
- Button descriptions placed under input icons in the tutorial.
- Fixed menu not showing on game start.
- Profile page redesigned, unused elements removed.
- Added pager for replays.
🔊 Gameplay Experience
- Significant performance boost by skipping updates for world objects not on the main layer.
- Ship becomes indestructible upon victory.
- Winning is no longer possible after the ship explodes.
- Lightning effects from traps in the background and foreground are also blurred.
🛠️ Editor
- Trigger areas are hidden when trigger mode is disabled.
- Various minor bug fixes.
📡 New Mission Serialization Version 4
- Mines can now be configured to react to gravity.
- Flickering tile removed.
- Platform light color is now configurable.
- Added flickering setting for light tiles.
- Added explosion trigger for mines.
- GoldArea includes a toggle to allow gold ore respawning.
- Time limits can be set with frame-precision (ArrowSign, LoopTrigger, TimerTrigger).
- New component: TransistorTrigger, which can be toggled to allow or block a signal.
- New component: RemoteTrigger, which can send a signal without requiring direct trigger connections.
