We missed posting some of our past devlogs here on Steam — so now we’re catching up! Each week, we’ll share another devlog from the previous months until we’re up to date with the latest one. This way, you can see the full journey of Space Tournament so far. 🚀
🛠️ Editor Improvements
- Added folder management buttons and improved the tile property system.
- Enhanced controller support with tooltips and a Joywheel.
- Improved validation for tile properties and menu entries.
📹 Replays & Mission Runs
- Replays are now automatically created and stored on the server.
- Improved validation and integrity checks for MissionRuns.
- Added a global ranking tab and replay filtering.
- New settings: Auto-save successful & failed replays.
🚪 RigidBody2D Doors
- Doors converted to RigidBody2D for physics-based interaction.
- Improved collision handling and damage mechanics for crushing objects.
- Fixed lighting and sound effects related to door interaction.
🎮 User Interface (UI)
- Added a new in-game menu and video mode settings.
- Improved Big UI Mode compatibility.
- Introduced hierarchical back navigation instead of browser-style back.
- Added configurable in-game camera zoom.
- Various translation updates and UI bug fixes.
🚀 Gameplay & Features
- Added GoldOre Collector and finalized spaceship stats.
- Removed credit system and campaign history system, keeping only high scores.
- Adjusted campaign unlocks and awards.
- Enhanced tractor beam visuals and hull colorization shaders.
- New high-score challenge for levels up to Chapter 8.
🗺️ Mission Adjustments
- Welcoming Mission: Gates now open when taking off.
- Improved goal mechanics and gate indicators.
🐞 Bug Fixes
- Fixed issues with cannon shots passing through objects, trophy timing, UI inconsistencies, and ship layout saving.
- Improved pause menu behavior, component purchases, and background layer positioning.
- Fixed garage ship preview, engine fire flickering, fuel refill menu, and ranking display.
