Updated the description of the Lucid Sash bonus effect to better reflect how it functions.
Updated the description of the Stunned debuff when applied to a Raid Boss.
Added a new Advanced Setting to show the combat attack timers in seconds instead of percentage.
The Gem Storage has been renamed to the Item Vault and is unlocked by the new Item Vault Building Upgrade.
Players that have built the Gemcutter's Cabin Rank 3 prior to this update will automatically be granted the Item Vault Rank 1 unlocking the ability to store Gems within the Vault.
The Item Vault can be further upgrade to allow for the storage and filtering of Ascendancy Relics.
Balance:
Merged the +Armour Rating and +Armour Rating % passives for Warrior.
Merged the +Evasion Rating and +Evasion Rating % passives for Ranger.
Merged the +Barrier and +Barrier Multiplier passives for Mage.
Damage Over Time Update:
Damage Over Time effects can now critically strike by default.
Updated the Censure Enchant to grant +6% Ailment effect. (Was the ability for DoT's to crit).
Pin Down -> Critical Chance now grants +3% Critical Strike per rank (was +2%).
Gravedancer -> Critical Ailments now grants +10% Critical Chance and +25% Critical Damage to attacks that would apply a Bleed, Poison, or Ignite.
Introduced a new Class Passive that reduces the Duration of your DoT effects.
Gems Updates:
Meteorites can now be Transmuted 1 time.
Imperial Stars, Heartstones, and Shifting Pearls can now be Transmuted 2 times.
Jewel of the Empire can now be Transmuted 3 times.
Added the Decaying Fragment, a new DoT Gem.
Cut Ruby now grants +5 Adaptive Damage (was +2) and +50% Damage (was +20%).
The Set Bonus for Cut Ruby now causes your Attacks to gain +1% Double Damage for each 10% of the targets remaining HP (was +4% Damage Multiplier).
Cut Opal now grants +300 Health (was +120) and +1% Healing Effectiveness (was +1.2 Health Regen).
Cut Opal now has a set bonus requirement of 5 (was 6).
The Set Bonus for Cut Opal now grants 2% Less Damage taken for each 10% of missing Max HP (was -5% Damage Taken).
Cut Peridot now additionally grants +1% Fate.
Cut Peridot now has a set bonus requirement of 4 (was 6).
The Set Bonus for Cut Peridot now grants a 10% chance when a Monster is slain to gain 5x the Gold drop (was +5% Fate).
Cut Amber now grants +50% Damage (was +25%).
The Set Bonus for Cut Amber now grants 8% More Attack Speed for 5 Seconds after using an Offensive Cooldown.
Polished Fang now grants +1% Critical Chance (was 0.1% Health Gain on Hit).
Polished Fang now has a set bonus requirement of 4 (was 5).
The Set Bonus for Polished Fang now causes your Critical Strikes to restore 1% Max HP (was +5% Critical Chance).
Cut Malachite now additionally grants +3% Critical Damage
The Set Bonus for Cut Malachite now causes your Attacks to gain +2% Critical Chance for each 10% of the targets remaining Max HP (was +25% Critical Damage).
Cut Sapphire now grants +30 All Resistance (was +30 Elemental and +30 Physical Resistance).
Cut Sapphire now has a set bonus requirement of 5 (was 6).
The Set Bonus for Cut Sapphire now grants 0.5% of your Max HP and Barrier as All Resistance (was +150 Melee, Ranged, and Magic Resistance).
Cut Amethyst now grants +10 Adaptive Damage (was +4) and +150% Damage (was +40%).
The Set Bonus for Cut Amethyst now grants +5 Mastery Levels for all Skills.
Elementstones now grant +400% to their respective element (was +200%).
Elementstones now additionally grant +25 Elemental Penetration.
The Set Bonus for Elementstones now grants 10% of your Elemental Resistances as Penetration (was +200% Elemental Damage and +200 Elemental Penetration).
Ferrous Core now additionally grants +25 Physical Penetration.
The Set Bonus for Ferrous Core now grants 10% of your Physical Resistances as Penetration (was +200 Physical Penetration).
Steel Prism now additionally grants +3% Increased Armour.
The Set Bonus for Steel Prism now causes you to deal 20% More Damage while a Shield is equipped.
Bug Fixes:
Fixed a bug where Item Drop Toasts could be displayed for Items that were Auto Scrapped by the Gem Storage Filters.
Fixed a bug where Raid Mission Previews would not correctly highlight on hover.
Fixed a bug where the Prepare Mission Menu could be closed by clicking inside the Menu window.
Fixed a bug where attempting to Donate too many high value materials could cause the Donation Credit result to overflow.
Auto cast settings have been hidden on the Character Tactics menu until the relevant upgrades have been unlocked.