Okay, so I know I said the game was finished, but I received a report for a progression-stopping bug, so I spent a couple of days fixing that. Here are the details:
- Fixed a number of issues with ultra-widescreen aspect ratios (wider than 16:9). There were two points in the game where you couldn't progress because the camera didn't frame your character correctly, and a number of others where it wasn't clear what you needed to do because things were offscreen.
- Also fixed a potential soft-lock at standard aspect ratios in the second playthrough, where you could teleport to a block and then not be able to teleport back to it.
That's basically it! Nice and straightforward this time. Now, back to work on finalising the soundtrack.