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The Sirena Expedition v1.05 is live!

Hello! It's been a while; I've been working on a pretty big update, but for a lot of players, this won't be much different from the previous build.

- All of the post-game content is finalised now. It's hard to say much about this without spoiling things, but whereas the post-game content before was largely the same as the main game, there are a number of key differences now. Feel free to reach out to me if you'd like more of an explanation!
- If you do already have a post-game save, the game will check whether it's still valid. Because so much has changed, there's potential for your old save to be broken. If the game detects that it won't work at all, it will make you start a new game; in other cases it will advise you to start a new game, but you have the option to continue with your old save if you want to. I don't advise this, because there is the potential for things to be in the wrong place. I can only apologise if you lose progress because of this, but I couldn't think of any way around it.
- I fixed a few bugs where some players would get stuck on bits of scenery, and also hopefully the bug that some players had where walking down stairs would rapidly play footstep sounds.

That's all for this release. I should have an update that adds achievement support pretty soon. I've been tracking achievements in the game itself since launch, but the Steam integration wasn't finished. Once I do that, the first time you boot the next build of the game up, it will check to see what you've unlocked, and retroactively give you those achievements. In theory, anyway!