
🏰 Dungeon Changes
Two entrances have been added to the Veril Dungeon, both on Map 453 "Veril Island".
One entrance has been added to the Naga Cave, available on Map 595 "Naga Threshold": entry is only possible while wearing the "Rubber Suit".
Blockages within the Ice Cavern dungeon have been fixed.
The following have been added:
Two Polar Abominations and one Arctic Eyewarden on Map 306 (Ice Cavern).
One Arctic Eyewarden on Map 307 (Ice Cavern).
One Blue Scorpion and one Arctic Eyewarden on Map 308 (Ice Cavern).
⚖️ Balance Mod Changes
[UNARMED DAMAGE MOD]
Bandit: -0.05 (1.05 >> 1)
[STABBLE MOD]
Bard: -0.05 (1.25 >> 1.20)
Assassin: -0.20 (1.35 >> 1.15)
Warrior: -0.30 (1.40 >> 1.10)
Cleric: -0.15 (1.25 >> 1.10)
Druid: +1 (0.10 >> 1.10)
Paladin: -0.35 (1.40 >> 1.05)
Hunter: -0.25 (1.30 >> 1.05)
Worker: -0.20 (1.25 >> 1.05)
[MOD \[STAB NPC MIN]
Assassin: -0.35 (1.50 >> 1.15)
[STAB NPC MAX MOD]
Assassin: +0.20 (1.80 >> 2)
👾 NPC Changes
Item drops have been added to replace some gold coins from the following NPCs: Forest Gorilla, Aquilore, Giant Bat, Walking Zombie, and Newbie Dungeon NPCs.
Laican (Cave of Desolation): Increased drop rate for the "Wolf Cloak" item.
Four new NPCs have been created for the desert area: Blue, Red, Green, and Brown Kobolds (low drop rate for Tier 2 weapons).
Fairy (Hope Island): Renamed Earth Pixie. New EARTH Element NPC:
HP: 3600 (2500 >> 3600)
EXP: 3060 (1750 >> 3060)
GLD: 125 (115 >> 125)
🛡️ Item and Tier Rebalancing
Tier 1 (Level -25)
Dagger +1: Minimum damage 1 (2 >> 1), now equippable by Worker and Druid
Stone Axe: Minimum damage 6 (4 >> 6)
Scimitar: Damage 7/11 (6/10 >> 7/11)
Greatsword: Damage 8/12 (7/11 >> 8/12)
Long Axe: Damage 8/12 (7/10 >> 8/12), Two-Handed property
Bronze Knucklebone: Minimum damage 3 (4 >> 3)
Reinforced Bow: Max damage 6 (5 >> 6)
Tier 2 (Level +25)
Knotted Staff: now requires level 25 to use. The Summon Water/Earth Elemental spell now requires a "Wooden Staff" to cast.
Viking Sword: damage 8/12 (7/13 >> 8/12), usable by Cleric, Paladin, Worker, and Warrior classes, now requires level 25 to use.
Barbarian Axe: now requires level 25 to use.
Short Sword: damage 3/4 (4/5 >> 3/4), now requires level 25 to use.
Dagger +2: minimum damage 2 (3 >> 2), now requires level 25 to use.
Arrow +2: now requires level 25 to use.
War Mace: now requires level 25 to use.
Composite Bow: Damage 4/8 (3/7 >> 4/8), now requires level 25 to use.
Iron Knuckle: Damage 6/9 (8/11 >> 6/9), now requires level 25 to use.
Celtic Sword: Now usable by the Cleric class, requires level 25 to use.
Reinforced Iron Shield: Now requires level 25 to use.
Ribbon Shield: Now requires level 25 to use.
Reinforced Iron Helmet: Now requires level 25 to use.
Leather Hood: Now requires level 25 to use.
Elk Antler: Now requires level 25 to use.
Mage Hat: Now requires level 25 to use.
Caranthir Armor: Now requires level 25 to use.
Hunter Armor: Now requires level 25 to use.
Composite Breastplate: Now requires level 25 to use.
Ebony Armor: Now requires level 25 to use.
Knight's Breastplate: Now requires level 25 to use.
Cloaked Armor: Now requires level 25 to use.
Chainmail: Now requires level 25 to use.
Mage's Robe: Now requires level 25 to use.
Black Countess's Dress: Now requires level 25 to use.
Black Robe: Now requires level 25 to use.
Indulgent Dress: Now requires level 25 to use.
Wedding Dress: Now requires level 25 to use.
Red Indulgent Dress: Now requires level 25 to use.
Ochre Robe: Now requires level 25 to use.
Necromancer's Robe: Now requires level 25 to use.
Erendil's Attire: Now requires level 25 to use.
Natural Robe: Now requires level 25 to use.
Druid's Robe: Now requires level 25 to use.
Ring of Magical Resistance: Now requires level 25 to use.
Ring of Arcane Protection: Now requires level 25 to use.
Tier 3 (Level +29)
Dagger +3: Damage 3/5 (5/7 >> 3/5), now requires level 29 to use.
Scimitar: Now requires level 29 to use.
Double-Edged Waraxe: Now requires level 29 to use.
Katana: This item is now banned for the Paladin class. Its value has been increased to 12000 (10500 >> 12000), its damage has been increased to 12/15 (9/16 >> 12/15), it requires +10 LingH and +10 LingP, and its level requirement has been raised to 29 (25 >> 29).
Aurora: A new sword, similar to the Katana (damage 12/15) but for the Paladin-Cleric class.
Master Bow: Now requires level 29 to use.
Oak Bow: Now requires level 29 to use.
Arrow +3: Now requires level 29 to use.
Prism Knuckle: Damage 7/11 (10/13 >> 7/11), now requires level 29 to use.
Jade Blade: Now requires level 29 to use.
Elven Lute: Now requires level 29 to use.
Elven Flute: Now requires level 29 to use.
Full Iron Helm: Now requires level 29 to use.
Master Saber: Now requires level 29 to use.
Galance Plates: Now requires level 29 to use.
Plate Armor: Now requires level 29 to use.
Reinforced Buckler: Now requires level 29 to use.
Bear Helm: Now requires level 29 to use.
Reinforced Hood: Now requires level 29 to use.
Socketed Staff: Now requires level 29 to use.
Full Plate Armor: Now requires level 29 to use.
Ring of Magical Dissolution: Now requires level 29 to use.
Dark Garb: Now requires level 29 to use.
Master Miner's Mail: Now requires level 29 to use.
Silver Shield: Now requires level 29 to use.
Superior Mage Hat: Now requires level 29 to use.
Tier 4 (Level +33)
Sword of Light: New +33 weapon for Worker, Bandit, and Assassin (14/17 damage, 110 LingH, and 220 LingP).
Dagger +4: Damage reduced to 4/7 (6/8 >> 4/7).
Mithril Knuckle: Damage reduced to 9/13 (12/15 >> 9/13).
🎒 Item Changes
Wolf Cloak: Defense 11/17 (12/16 >> 11/17), Value 3900 (3400 >> 3900), MaxLev=30 removed.
"Jade Scarab" is now called Magic Necklace.
Added to Tailor Sven: Druid Robe.
Added to Blacksmith Kurzak: Heavy Armor, Composite Breastplate, Hunter's Armor, and Caranthir Armor.
Plate Armor, Iron Shield, Reinforced Iron Shield, Silver Shield, Valley Shield, Oak Shield, Leather Hood, Full Iron Helmet, and Silver Helmet are now equippable by the Worker class.
📖 Quest Changes
"The Shadows of the Pyramid" is now called The Necklace of the Nameless King.
New: The Jade Puzzle (Ullathorpe House of Magic, level 18+).
New: The Seal of the Sun (Kamal Village, requires completing "The Jade Puzzle," grants a unique skin).
New repeatable quest starting at level 25: The Captain's Sin. Available on map 211, Nix Archipelago. Requires you to kill 20 Ghost Galleons and deliver a Bag of Coins. Grants 5600 experience and 950 gold
📢 Post-Fixes:
🛡️ Server
Allow equipping faction armor and robes in unsafe zones - (#1170 - aledg994) • It is now possible to equip faction armor and robes in unsafe zones if the user has their stats at 100% (health, mana, food, and drink).
Sending maximum level and class to the client for quests - (#1169 - aledg994) • The maximum level and required class are now sent to the client to be displayed in the quest panel.
💻 Client
Pre-release confirmation for pets - (#727 - aledg994) • A confirmation message has been added before releasing pets, preventing accidental releases.
Improved quest requirement display - (#726 - aledg994) • The "Requirements" title is only displayed if the quest has conditions. • The maximum level and required class are now added to the quest window, if applicable.
Hide/Show map name in render - (#729 - aledg994) • The option to show or hide the map name on screen when connecting or changing maps has been added to the video settings.
Fix_DiscordRichPresence #722 (Centorios) • Log messages now correctly display the character. • Discord no longer attempts to open if it is not installed.
Item changes:
Scimitar: Now usable by the Assassin/Bandit class
Longaxe: Now usable by the Paladin class
Greatsword: +1 max damage (12 >> 13)
Dagger +3: Damage 3-5 >> 3-6. Bard class now allows use of the following:
Bronze Knuckle: New knuckle with 3/5 damage, sold in major cities.
Bronze Knuckle: Now called Iron Knuckle, 5/7 damage, sold in Bander/Arkhein.
Iron Knuckle: Now called Silver Knuckle, 7/9 damage, sold in Seafaring City.
Tier 1 items can now be used up to and including level 28.
Spell changes:
Lightning Bolt: Now requires the Knuckle Staff for casting by the Mage class.
Balance modifier changes:
Bandit:
Unarmed damage modifier restored to 1.05
Assassin:
Apu Mod: +0.10 (1.15 >> 1.25)
