Changes
- Ship of Deals has chance to have all random trinket bottles, no random trinket bottles, or the default style with some of both
- Ship of Dreams heals players one heart
- Bottles at Ship of Deals that aren't random have icons shown above them
- Enemy flashing has a cooldown so they're not constantly white when being hit really fast
- Added option to toggle enemy flashing
- Chest has longer intro so you don’t accidentally select a trinket
- Removed "Show Ping" option, it's been consolidated into "Show Network Ping" option
- Reorganized options screen for the gameplay section
- Added header to top of unlock popup for the content category name
- Crabs are slower if they're leaving because there's no rafts available, and will die if they go offscreen
- Trinket collected icons at the top of screen and in trinket squad screen will resize when you have a lot
- Removed roman numerals below chest trinket buttons
Balance
- Dolphin and Otter won't appear past Sea of the Damned on Loop 0
- Super Kraken no longer drops coins (but Kraken swarm in 6-3 still does)
- The shop price increase per loop is slightly higher now
- Steamy Deal becomes less powerful the more you loop
- Enemy Loop Health Multiplier Decreased: 40% -> 25%
- Boss Loop Health Multiplier Decreased: 275% -> 225%
- Random bottle prices increased
- Common: 75 -> 85
- Rare: 125 - > 150
- Cursed: 100 -> 125
Super Raft Price Changes
- All raft costs have been changed. They were previously all 5 coins, here are new values for ones that aren't 5 anymore.
- Net: 2
- Powder: 3
- Buddy: 3
- Metal: 4
- Spiky: 4
- Bumper: 4
- Computer: 6
- Portal: 8
- Heal: 8
- Turret: 10
Fixes
- Boss swarm health bar displays the correct health amount
- Fixed problem where multiple damage numbers pop up for clients when only a single attack hits (happened with Chauncy's chomp)
- Super Kraken's intro is no longer covered by it's health bar
- Fixed player status effects at bottom of the screen not disappearing during biome event popups
- Fixed direction of scrollbar for punch card menu
- Fixed shoot bar not adjusting for minigun's overheat
- Fixed banner shop display's portrait leaking out slightly
- Players won't stay running while immobile in cutscenes
- Red dying overlay will always disappear during game over
- Ship leaving progress bar is less choppy for clients
- Pirate matey, pirate captain, and soda bottles outlines cover entire sprite
- Other changes to improve network performance