It’s been a busy couple of months as our small team gets ready for early access! Read on to find out what we’ve been working on - and also remember to come join us on discord.
Bonus objective
We’ve implemented a way to get an extra gift at the end of each wave if your core ends with as much health as it started with. This is just the first of a potential system in which you can complete an extra challenge to get a bonus at the end of the wave.

New Path Poker Model
A new iteration of the path poker is making its way into the game! This works with our improved buff display - the method in which we show that a tower has a fire rate or damage buff on it.

New Plumpy Models
We’ve got some new unique Plumpies coming in the game. We won't spoil their unique skills…



Other Changes
- Improved user interface for ultrawide monitors
- Dev work to enable us to launch our own game from steam, and update it
- Updates to difficulty balance - an ongoing activity
- Ideas for new sound (sound FX and music)