Hey everyone!
We are back with good news regarding the next big update for Planet S! The Modding Update will release next week on the 31st of May. The update won't bring any new content additions but a hand full of small changes, technical upgrades and of course modding support with Steam Workshop integration! Here is a quick overview:
- Modding Support: You will be able to add your own new content to the game or easily download mods that other players created via the Steam Workshop! The following types of content will be officially supported by our modding API:
- World types
- Planet types
- Buildings
- Spaceships
- Population types
- Resources
- Items
- "Ambient objects" (like trees, rocks...)
- Rocket types
- Technologies
- Turret types
- Tile types
- Building menu entries
- DirectX 12: Another huge technical addition will be support for DirectX 12. After the update you will be able to choose if you want to use DX12 or Vulkan on Windows. Our hopes is that this will improve compatibility, especially with older drivers and Intel iGPUs.
- Native Linux Support: This has also been in the works for quite a while now and our plans is to have a fully native Linux port ready when the update releases. This should bring better performance and stability for anyone who is using Linux or their Steam Deck to play Planet S, no more translation layer required!
- Multiple performance and QoL improvements
Release time zones:
Central European Time (CET): 8 pm
Eastern Time (ET): 2 pm
Pacific Time (PT): 11 am
