Hey everyone!
This update brings some major balancing changes based on community feedback and our own testing.
Balancing:
We wanted to make it just a little bit easier to progress through the first tier of the game by increasing the energy produced by wind parks.
Buildings:
~ Wind park now produces more energy: Energy 20 -> 25
Technologies:
~ Efficient turbine blades (Energy bonus for wind parks): Energy bonus 25% -> 20% (Still a bonus of +5 energy per wind park)
We wanted to reduce the money gap during tier 2 and early tier 3 and make progressing through the end of tier 3 and tier 4 more fluid. Previously you had to build ~2 full production chains for clothing for example because the first one was immediately at its limit. This is no longer the case after these changes.
Residents:
~ Fruit juices and Softdrinks: Income per citizen 2 -> 3
~ Cultivated meat and Convenience food: Consumption reduced by ~37%
~ Casual wear and Suits: Consumption reduced by ~50%
~ Cocktails and Champagne: Consumption reduced by ~20%
~ Brain interfaces and Houshold robots: Consumption reduced by ~50%
We got a suggestion on the community Discord that space fights might feel more interesting and fluid if the attack speed of spaceship would be higher. We liked that idea and these changes increase the rate of fire while decreasing the damage per hit. The overall DPS of all spaceships stays pretty much the same except for the Falcon which got a very slight nerf.
Spaceships:
~ Explorer: Salvo cooldown 3s -> 1s, Damage to spaceships 8 -> 4
~ Fighter: Salvo cooldown 3s -> 0.75s, Damage to spaceships 9 -> 4, Damage to buildings 9 -> 4
~ Falcon: Salvo cooldown 3s -> 0.75s, Damage to spaceships 10 -> 4, Damage to buildings 7 -> 3
~ Interceptor: Salvo cooldown 2s -> 1s, Salvo size 8 -> 4
~ Battle cruiser: Salvo cooldown 3s -> 1s, Damage to spaceships 30 -> 13, Damage to buildings 25 -> 11
Buildings:
~ Orbital flak: Salvo cooldown 2s -> 1s, Damage to spaceships 30 -> 20
Bug fixes:
* Fixed a bug that caused technologies with impact on consumption rates to not work correctly
Other:
+ Added Vulkan runtime installation files to the game files to prevent crashes on systems with very old or incompatible drivers
Please let us know what you think about these balancing chanages and how it felt for you ingame!
TeamJA