Hey everyone!
Welcome back to this months state of the game! This will probably be the last SotG before the Victory Update so that will again be the main focus of this post.
Roadmap:
Here is a look at the current roadmap:

We are aiming for the end of August for the release of the Victory Update with the full release hopefully happening in September.
Victory Update:
Science Victory:
We are still hard at work to get the Victory Update ready is month. We thought this state of the game would be a good time to share how the new victory condition that will be introduced with the Victory Update will work. The "Military Victory" is the first option to win the game and the "Science Victory" will be the second one. The military victory will be a simple domination victory which will be triggered if you are the last faction that is still alive. The science victory on the other hand is a little more complex and it consists of the following steps:
- Research the "Exo spaceship" technology that is exclusive to the science research tree. Its the most difficult technology to get as its only available after you have researched one of the technologies from the last decision point.
- Build an Exo spaceship. You can build an Exo spaceship in the large spaceship yard after the required technology has been researched.
- Prepare an expedition. The Exo spaceship will have to prepare for its expedition which will require some time in which it is vulnerable as its already marked on the minimap for others to see.
- Start the expedition. This will cause the Exo spaceship to pick an exit location at the border of the world and to win you will have to escort it to that location. But we warned! Every other player can see the route the Exo spaceship will take to exit the system and everyone will get a notification that the expedition has started.
- Win! You won the game as soon as the Exo spaceship leaves the system (passes the world border).
This victory type will allow you to win the game without having to fight. Although do keep in mind that everyone will try to stop you from starting the final expedition.

Terraforming:
Terraforming will also be added with the Victory Update. This feature has been highly requested since release and its finally coming! We wanted to integrate this mechanic into the regular game so we made it into a special building that can be researched as soon as you reach T4. One or more Terraformers can then be build per planet. Each Terraformer can supply up to 6 Terraforming sites simultaneously. A Terraforming site can be placed on any tile type and in it you can select in which tile type you want to terraform the given tile into. It will then take a small amount of time after which the Terraforming site will deconstruct itself and change the tile type underneath it into the requested type. The surface of the planet will update as well.

Current state:
QoL and Bug fixes from last SotG:
We were able to tick of a few boxes on our TODO list since last month:
- Show hotkeys in tooltips - Shipped with 0.5.3
- Multiple diplomacy desync issues - Fixed with 0.5.5
Big TODOs:
- Faction flags - Planned for the Victory Update
- Terraforming - Planned for the Victory Update
- "Large planets" world type - We are currently investigating if that technically possible or if it will cause any problems / negatively impact the game in any way
- Modding support - After the full release of the game
Quality of life:
Here is a list of QoL changes that are in the works or on our TODO list:
- Auto upgrade mode for the city center
- A world option to increase or decrease the amount of resources generated in if limited resources are enabled
Bugs:
We managed to fix most if not all bugs that we are currently aware of as far as we know. There are still a few extremly rare edge cases which can cause problems in the lobby and we are looking into that but aside of that we are really happy with the current stability of the game.
That is it for this months SotG! As always we love to hear your feedback and thank you for your support !
TeamJA