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Planet S - State of the game #12

Hey everyone!

Planet S has now been in Early Access for 1 year or in other words: Planet S was released 1 year ago!
This time we want to give you a look at the big features we are working on for the last big update before the full release, the Victory Update!

Roadmap:

Here is a look at the updated roadmap:

The release will very likely happen in August now maybe the full release as well.

Victory Update:

Our plan for the Victory Update is to finish off loose ends, add a new Victory Condition to "win" the game without going to war with others, AI opponents to play against in both single and multiplayer as well as some larger community requested features. Here is a list of the things we plan to add:

  • AI opponents to play against - They will work just like regular players and build their own colonies and ships. We have already made a lot of progress on the AI and most importantly: It won't be a cheating AI as we want them to behave like they are a regular player with a real economy.
  • Special victory condition - More on that later but as mentioned before it will allow you to "win" without attacking anyone.
  • Terraformer - A special new building that can be researched that will allow you to terraform tiles into other tile types. So for example mountain tiles to land tiles or even ocean tiles to mountain tiles if you want to. (Community request)
  • Pirates - You will be able to create worlds in which you will get attacked by pirates from time to time (Community request)
  • Colony shares - You will be able to buy colony shares of other players to eventually buy their entire colony (will be optional on world creation) (Community request)
  • Flags - Instead of just a faction color, every faction will be able to create a flag on world creation and it will be displayed in multiple areas in the game like for example near military buildings. (Community request)

There will also be a few smaller changes and improvements but thats our list of "bigger" features that we are working on for the Victory Update!

Current state:

QoL and Bug fixes from last SotG:

We were able to tick of a few boxes on our TODO list since last month:

  • A research queue / Ability to select a technology to be researched and the system will automatically research each technology towards the target technology - Shipped with 0.5.2
  • The laser is able to fire through the sun - Fixed with 0.5.1
  • A couple of buildings sounds are missing or not playing their sounds - Fixed with 0.5.1

Big TODOs:

  • Faction flags - Planned for the Victory Update
  • Terraforming - Planned for the Victory Update
  • "Large planets" world type - We are currently investigating if that technically possible or if it will cause any problems / negatively impact the game in any way
  • Modding support - After the full release of the game

Quality of life:

Here is a list of QoL changes that are in the works or on our TODO list:

  • Show hotkeys in tooltips
  • Auto upgrade mode for the city center
  • A world option to increase or decrease the amount of resources generated in if limited resources are enabled

Bugs:

  • There is still a diplomacy related desync that can happen - We addressed one with the last patch (0.5.2) and we also added additional debugging error codes to help us find the issue

That is it for this months SotG! As always we love to hear your feedback and thank you for your support throughout the last year!

TeamJA