Hey everyone!
This update fixed a couple of crashes and bugs that were reported over the last couple of weeks! On top of that this update also adds the building to queue up technologies for research and brings some optimizations and war changes.
Quality of Life:
+ Added the ability to queue up researches (Suggestion from the Discord)

- Left click a locked technology to queue it up
- Right click to reset the queue
- Shift + Left click to add multiple technologies to the queue
Bug fixes:
* Fixed defence buildings showing energy usage in the building menu tooltip
* Fixed visionary and weapon engineer counters not working in the city center UI
* Fixed a crash related to the interplanetary laser
* Fixed a camera related crash
* Fixed a crash related to spaceships
* Fixed an overlapping issue in the trade routes menu
* Fixed a crash that could occure in the diplomacy menu when removing a condition or consequence
* Fixed the spaceship group tray hitbox when not visible
* Fixed a diplomacy desync
Balancing:
~ The colony will now only switch into war mode if a military building / defence building is being attacked to prevent attackers being able to force colonies into war mode by quickly attacking small production buildings or fields (Suggestion from the Discord)
Performance:
~ Optimized memory allocation reducing VRAM usage slightly
~ Multiple performance improvements in bandwidth constrained situations
Enjoy!
TeamJA