Hi everyone!
Welcome back to this months state of the game! This time we want to show you our updated roadmap as well as go into the usual stuff (TODOs., Bugs, QoL..). In this post we wont go into much detail about the next update because its still a bit too early for that but we do plan to go into more details in the next SotG and maybe even in a seperate post dedicated just towards that update so do look out for that.
Roadmap:
Our current plan is to have the Military Update ready by the end of this year / beginning of next year. Here is our updated content roadmap:

Current state:
QoL and Bug fixes from last SotG:
Here is an updated list of the things we shipped in the last couple of patches since the last SotG:
- Statistics menu - Shipped with 0.3.0
- Info icons above buildings e.g. when a building is paused - Shipped with 0.3.0
- Hotkeys for tools like the pipette - Shipped with 0.3.0
- Chat size and overflow improvements - Shipped with 0.3.0
- Buildings light up just like during the night if another planet casts a shadow onto them - Shipped with 0.3.0
- Fixed sounds sometimes overlapping very akwardly - Shipped with 0.3.0
- The new button in the resource menu is sometimes invisible or visible when the opposite should be the case - Shipped with 0.3.0
- Ability to throw items away / Delete items from a spaceship by SHIFT + Right clicking a slot - Shipped with 0.3.1
Big TODOs:
- Trade menu update - Coming very soon, definitely this month
- Rework and upgrade of the Tutorial system - We plan to ship this either with the Military Update or in a seperate update before that
- Modding support - We saw some people requesting this and we are looking into ways to mod the game and we would be really interested in hearing your thoughts on this. Are you interested in creating a mod? What content do you want to mod? Do you want to install / use mods?
- Terraforming (No ETA for that yet)
- (Multiple star systems) - We checked if this would be possible and we think that yes this could be done but it would require a lot of code to be reworked and updated so we wont work on this feature during the Early Access period but may consider to work on this after Early Access
Quality of life:
We are still working on multiple QoL changes from last time. This is our current list:
- Being able to close windows like the trade routes menu by clicking outside of the window
- Setting a minimum amount of items that will always be kept in storage by trade routes
- Markers or other visual improvements to help identify the poles of the planet you are on
- Spaceships that are constructed by the spaceship yard spawn in each other
- Ability to click hold and drag a building to a different location to make moving a building easier
Bugs:
- There is still multiple types of desyncs that can happen and we are continuing into investigate and fixing those
- There is a rare crash that can happen in a multiplayer lobby
- Chat scrolling is still a bit buggy
That is it for this months SotG! We would love to hear your feedback regarding our last big update! As always please let us know if you have any suggestions for features / quality of life changes or if you encountered a bug that we havent looked into yet!
Thanks for playing!
TeamJA
