To all our awesome players and supporters, we are back! We apologize for the long wait between the last update and this one, but here it is, in its entire glory - Version 0.3 is ready to play! It was a ton of work, so we took our sweet time with it. Hopefully the delay will be worthwhile! So, without further ado, let’s get into it!
DISCLAIMER: As with the last update, old saved games will not work in 0.3.
Improvements:
- You are now entering Persia proper. Beyond Babylon, and through the Persian Gates, Persia lies in wait, with many cities and armies ready to stand in your way!
- Special Unique Units! Macedonians, Thebans, Cretans, Persians, Agrianians, Gandharans, Bactrians, Assyrians, and Scythians all get unique units in this update.
- Macedonian Hypaspists are Light Infantry units capable of using Fortify with only 1 action point.
- Theban Band units fight as if their unit size is 100 greater than in actuality.
- Cretan Short Bows are more mobile Archers without the ability to unleash volley attacks (this is actually a glorified nerfing).
- Agrianian Skirmishers are Light Infantry units capable of unleashing 3 ranged attacks in a single battle.
- Persian Immortals are very cool-looking Heavy Infantry units capable of unleashing 2 ranged attacks in a battle.
- Gandharan War Elephants are a special Heavy Cavalry unit that can reduce the discipline of adjacent enemy units.
- Bactrians Camel Archers are tanky, mobile Archer units!
- Scythian Horse Archers are very mobile Archer units!
- Assyrian Siege Masters are Engineer units that can create a special siege tower capable of melee attacking walls!
- Skill trees for every unit have been added! Based on their role. For example, all Light Infantry units have access to the same Infantry Skill tree!
- Brand new UI for Secret Dialogues.
- A bunch of new achievements have been coded into the game. Enjoy being rewarded for making it deep into Persia and for winning specific battles with specific units in your army.
- Battles across the classic campaign have been altered to include special units. Some of these battles, I expect are going to significantly harder.
- As with every big update, AI has gotten better. And they know how to use special units. Be careful.
Fixes:
- A couple of fixes with respect to objectives have been made.
- The badges/shields indicating the level of a unit were not updating correctly in the case of enemy units during a battle.
- Ariarathes looked way too big in the unit viewer in the battle scene.
- A Lydian Light Infantry in the Battle of Granicus had too much discipline for some reason.
So, that was a whole bunch of information. I hope it was digestible. Let us know if you come across any errors or bugs and we will do our best to squash them with haste.
Happy Conquering!
