//some Castle Conquest changes and bug fixes
- Journey: The bottom path will now typically have slightly less of a Bone multiplier (since it typically has a higher Score multiplier).
- Journey: A Giga Chest special event has been added which just starts that stage with a Giga Treasure Chest.
- New Game Plus: The Queen fight will now have 4 Giga Treasure Chests (instead of 6 Treasure Chests).
- New Game Plus: During the second phase of the Queen fight at 50% Health she will now spawn 2 wall lasers which last for the rest of the fight.
- Being turned into a snowman was preventing the end of stage sequence from playing.
- Journey scene: The town background sprite wasn't showing at the end of stage 11, and some of the minions looked a bit weird (eg Potoussy Bro, Supermassive Slime).
- Queen fight: Her servo laser attack could remain after her first phase death.
//other misc changes
- The "translation_reference.csv" file has been updated.
- Improved CPU performance if you had a lot of Hasted minions.
- Hub - Memory Skull: This will now save the data to a file so the run data will carry over between gaming sessions. It will no longer show the Class Meta Summary (was a bit pointless).
- Hub - Goblusious: The base cost to Giga Banish items has been reduced to 111 (instead of 1111).
- Boneworld Challenges: Before starting a Daily Challenge a confirmation menu now pops up as you can now only start a Daily Challenge once (eg exiting to the Hub via the Escape menu won't allow you to restart it since starting the challenge now immediately uploads a score of 69).
- Doll Maker class: He can now raise the Kenshi Shinobi boss using a Hero Soul and sacrificing 2 level 3 Bowmen.
- Doll Maker class: Each of the towering minions that require a Hero Soul to raise now have a max cap of 3 (eg Lord of the Land, High Wizard, etc).
- Beast Whisperer class: Each of the minions that require a Hero Soul to raise now have a max cap of 3 (eg Werewolf Prince, Elden tree, etc).
- Clown Courtier class - Sticky the Stupendous meta: The frequency of the Minion Trick event will now slowly become less common (since there's less use for it late game).
- Brodacious Brozilla minion: He will now cast the 'Summonous Wyrmous' spell at the start of his Pumpkin form, the 'Abracadabra Hex' spell at the start of his Shroom form, and the 'Day of the Dead' spell at the start of his Zombie form.
- Brodacious Brozilla minion: If this minion was given via a special random event (eg hatched from an Eggy Bro) then it will now randomly choose the 3 Big Bros it adds to their max minion cap.
- Supermassive Slime minion: Reduced the chance for enemies it kills to drop gems (this reduction is also slightly increased for each Supermassive Slime you have).
- Sumptuous Slime minion: Reduced the chance for enemies it kills to drop gems (this reduction is also slightly increased for each Sumptuous Slime you have).
- Meaty Club relic: The swipe's collision mask hole has been filled in (enemies had a habit of not getting hit if very close to you).
- Blasphemous Trinket relic: Added a random delay to the initial spawn so a Heavenly Vessel doesn't immediately spawn on you.
- Sacrificeous Brozillous spell: This will now say what Bro minion was sacrificed.
- Bloodletting Marrow spell: This will now spawn a bunch of Bone pickups around you (instead of it just directly adjusting your Bone counter).
- Midas Touch spell: This will now spawn a bunch of Gold Coin pickups around you (instead of it just directly adjusting your Score/Coins).
- Boo/Pumpkin Haunt enemies: These will now always drop Gems instead of Bones.
- Treasure Chests: They will no longer spawn very close to Hero Soul pickups.
//other bug fixes
- 'Ultimate Deamonic Lifeform' achievement: This wasn't triggering.
- Hub - Memory Skull: The relic amount and description could be wrong. Selecting a spell would give a wrong description.
- The Fortuity Destiny class wasn't working correctly with saved runs in Castle Conquest and Mausoleum Awakens.
- Some special events that give/offer upgraded minions could give a minion that breaks the max cap (eg an Eggy Bro giving a Mighty Meldus if you had 1 spare Meldus slot despite needing 2).
- Some minion/relic abilities could trigger during King/Queen scenes (eg Miners could dig during the death scene).
- There was a rare chance a minion could spawn inside of terrain if you had a lot of minions.
- When loading a saved run in Awakens/Conquest it wasn't setting the correct Enboned Heart and Occult Purse relic cap numbers.
- Minions would sometimes do a jig on the spot if their idle spot was close to terrain (notably when Hasted).
- Mausoleum Awakens: When loading a New Game Plus run it may not load the correct map.
- Marshes of Madness map: It could spawn Zombies during special scenes (eg King boss scenes or Conquest end of stage sequence).
- Doll Maker class: Raising the Elven Wayfinder minion could sacrifice 3 Elven Enchantresses (instead of 2).
- Eggy Bro minion: They couldn't hatch into a Tamed Immortis Necarch or Tamed Supermassive Slime.
- Supermassive Slime minion: You would stop being offered it if you already had one.
- Ratty Orbica enemy: This wasn't conforming with the 'Meanie Outline' setting.
- Loot Box relic: This could give a relic over the usual cap if both of the relics chosen were the same.
- Fixed some typos.