I get the feeling the Clown class might be just a little bit busted in the Skirmishes game mode? Made some changes so they hopefully don't go on forever now. Will be going through the leaderboards in a bit skimming off runs that go longer than 15 minutes so top spots should be reachable again, and will keep an eye out for if other tweaks are needed as I'd like to keep him being a crazy class but not outright broken. :]
- Jester Transformation: The enemy transformation cool down after being transformed has been doubled.
- Chaos Aura meta: Blessed enemies now have a 33% chance of ignoring the aura's transformation attack, while Super Blessed now have a 66% chance of ignoring it.
- Cursed Heart meta: This will now only count Damage to your regular Health for purposes of triggering the Curse (since the Curse's Occult Health regen can cause a feedback loop).
- Deamonic Jester: The cool down on his ability to turn you into a Snowman is stopped if you're currently invincible (eg so won't stack with Bernard's Watch relic).
//misc changes
- Updated the "translation_reference.csv" file.
- Enemies will no longer create floor smoke particles when they run around (reduces visual clutter a bit).
//bug fixes
- 'Boneraiser Minions 100%' achievement: This wasn't immediately triggering when you got the second to last achievement.
- Courtier Clown class - Sticky the Stupendous meta: During the event if you had multiple of the minion you volunteered then it would bug out the remaining ones (such as being offered to boneraise level it up which would do nothing).
- Status Screen: Having multiples of the same relic would show extra empty relic slots.
- Giantous Gianraiser minion: These were mistakenly classed as Melee.
- Giantous Sinner minion: This minion wasn't being offered to you.