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Patch 1.3.2 Now Live on All Platforms – Patch Notes and More Info

Hey Wanderers! 

Today we are releasing a new bugfix patch, ironing out some more mischief the entities have caused since the update on May 28th, which included the console launch and cross-platform matchmaking.  

Thank you so much for all of your reports and the amount of information provided – it has been pivotal for us to help get these fixed! If you experience any further bugs, or want to provide feedback and suggestions, please make a ticket on our Feature Upvote page. We are still investigating some commonly reported issues, such as FPS causing some sensitivity issues. 

Please see the patch notes below.  

Patch Notes:  

Crashes: 

  • Fixed an issue that caused a crash to occur after idling for an extended period of time in the HUB. 

  • Resolved an issue that caused a crash when selecting “Cancel” whilst joining a multiplayer session that the host left. 

Matchmaking:  

 

  • Temporarily removed the shown “ping” from the lobby list. 

    • Dev Note:  The ping shown was inaccurate and causing confusion. We have temporarily removed this while we investigate the cause and will reintroduce when we’ve fixed the issue.

  • Fixed an issue that caused the same platform player icons to appear as the cross-platform icon in the lobby. 

  • Fixed an issue that prevented an immediate transition into a multiplayer session when joining using the “Enter with Room Code” screen. 

  • Resolved an issue that could cause the game to hang temporarily when in a loading screen. 

  • Fixed an issue that would occur after being invited to a lobby with all slots occupied, preventing the player from being able to join any other lobby. 

Voice Chat: 

  • Fixed an issue that caused a microphone echo when using the push to talk option. 

  • Fixed an issue that caused a player to lose the ability to communicate over voice comms after initially loading into the game. 

  • Fixed an issue that prevented the output of audio in any area when connecting a headset while the game is running. 

  • Fixed an issue that prevented voice chat from functioning for one of the users during active gameplay in a multiplayer session with three players. 

  • Fixed an issue that would cause the last player that is eliminated in a session to lose audio after being transitioned back to the lobby. 

Level Specific: 

  • Fixed an issue that caused the host to be unable to see Wretch in Part 2 of Level 9 after level restart, blocking progression. 

  • Fixed an issue that allowed player to grab key card from the Wretch's Cage in the MEG Basement when using a controller. 

  • Improved performance issues caused by Water VFX in Abandoned Base. 

Additional Changes:  

  • Resolved missing translation for critical sanity loss moments in Polish. 

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Escape the Backrooms is now available on Xbox Series X|S, including PC and Xbox Game Pass, and PlayStation 5. We’d love to hear all about your first escape teaming up with console buddies over on our Discord and TikTok accounts.