WARNING: Coop mode is not 100% implemented with all features, some stuff is missing
Fixed:
- Prestige item endskill -> corrected to talentpoints
- Objectinventory displays wrong animator state
- Giftmess/Firemess bug on not built tower fixed
- Arealtower has now a knifetime in tutorial
- Beastmenu active leads to null ref on attacking
- Improved pathing system for all spawner
- Circletower / Effecttower buttons on skillstar now working correct
- Improved bullet pooling + visual effects
- Buy shield for the first time now is displayed on base menu
Added:
- NEW Multiplayer real-time Co-op Mode (2-4 Player)
- Co-op lobby system (Create, Join & Quick Join)
- NEW Map (Online Co-op) 2 Player Mushroom
- NEW Map (Online Co-op) 2 Player Splitway
- NEW Map (Online Co-op) 3 Player Triangle
- NEW Map (Online Co-op) 4 Player Vision
- Prestige availability is now highlighted
- German translations for prestige-items
- German translations for all beasts and beastcards
- A lot of new visual effects UI, Bullet System, Shader, Terrain, ...
- NEW Beastcard visuals with better texts
Changed:
- less mass beasts -> more armor/more health (campaign)
- Gastower -> Toxintower
- Firemess -> Burnchaos
- Giftmess -> Poisonchaos
- Deadhell terrain new visuals (less details)
- Changed logo of freetimedev studios
- Difficulty on Liquid Final changed -> more easier