Tower
- Sniper tower changed: Chance to One-Shot -> Chance to do 2000 bonus damage
Enemy
- Green Spider Boss: Capped health regeneration at 800 hp/s
Endless Mode
- Spawn 2 bosses on wave 40 and higher
- Instead of increasing the gold income per enemy by 1 every 10 waves it is set to 4 on all waves.
- Increased health scaling every 10 waves dramatically
- reduced spawn distance between spiders
- increased spawn distance between golems