MAJOR UPDATE NOTES
Update 4 - 1.0.0.0
Single Player
New Game Mode: Championship
New single-player game mode: Grand Circuit.
Race against AI in 5 different cups of varying difficulties.
Cups include 3 races across 3 different stages, you’ll need to have the highest total score across all races to win!
Earn exclusive cup rewards by finishing first in the cups
After winning all cups in Grand Circuit you unlock Grand Circuit: Expert Mode which will challenge and reward you further.

Vehicle Customization
New Feature: Color Customization
All vehicles can now have their livery color customized, divided over 4 categories; Primary color, Secondary color, Detailing color, and Emissive color.
The color categories can be adjusted in the last tab (color) in the garage.
The Primary color category targets the largest livery surface.
The Secondary color category targets the second largest livery surface.
The Detailing color category can be used to adjust the color of details.
The Emissive color can be used to adjust the color of the emissive elements on the vehicle body and the front lights.
Every vehicle also has 6 preset color combinations to choose from as a starting point. From there the player can adjust the individual color categories as they please.




Vehicles
New Vehicle: Fury
A new light weight vehicle has been added, the Fury!
Basic Ability: Lightpulse Rounds, fires a flurry of energy rounds dealing damage to targets.
Special Ability: Repel Mine, deploys a mine behind the vehicle that damages and launches any vehicle that drives over it.
The Fury can be unlocked by completing the ‘Darkwave Cup’ in the ‘Grand Circuit’ championship.
The Fury has two sets of aesthetic parts to unlock in the Garage.

New Vehicle: Angry Panda
A new light weight vehicle has been added, the Angry Panda!
Basic Ability: Ion Rays, a burst of ion beams dealing damage to targets.
Special Ability: Scorch Barrier, deploys a barrier behind the vehicle that sets any vehicle passing through on fire, dealing damage over time.
The Angry Panda can be unlocked by completing the ‘Darkwave Cup’ in the ‘Grand Circuit: Expert’ championship.
The Angry Panda has two sets of aesthetic parts to unlock in the Garage.

New Vehicle: Echo
A new medium weight vehicle has been added, the Echo!
Basic Ability: Plasma Grenade, a volley of plasma grenades dealing damage to targets.
Special Ability: Seeker Rocket, a targetable rocket that deals massive area damage on impact.
The Echo can be unlocked by completing the ‘Vortex Cup’ in the ‘Grand Circuit’ championship.
The Echo has two sets of aesthetic parts to unlock in the Garage.
New Vehicle: Apollo
A new medium weight vehicle has been added, the Apollo!
Basic Ability: Pyro Rounds, a burst of incendiary rounds dealing damage to targets.
Special Ability: Cyber Tail, leaves a continuous wall of energy behind the vehicle while activated, slowing and damaging any vehicle that drives through it.
The Apollo can be unlocked by completing the ‘Vortex Cup’ in the ‘Grand Circuit: Expert’ championship.
The Apollo has two sets of aesthetic parts to unlock in the Garage.

New Vehicle: Hellion
A new heavy weight vehicle has been added, the Hellion!
Basic Ability: Infernal Strike, a burst of heavy laser blasts dealing damage to targets.
Special Ability: Stinger, a targetable projectile that deals damage to targets and disables ability usage for a time.
The Hellion can be unlocked by completing the ‘Solar Cup’ in the ‘Grand Circuit’ championship.
The Hellion has two sets of aesthetic parts to unlock in the Garage.

New Vehicle: Beast
A new heavy weight vehicle has been added, the Beast!
Basic Ability: Infernal Strike, a burst of heavy laser blasts dealing damage to targets.
Special Ability: Nitro Leap, it launches the Beast forwards into the air, forcing all surrounding vehicles away when landing.
The Beast can be unlocked by completing the ‘Solar Cup’ in the ‘Grand Circuit: Expert’ championship.
The Beast has two sets of aesthetic parts to unlock in the Garage.

Tracks
New Track: Neon Nihon Bay & Neon Nihon Bay Reverse
A new track has been added to the roster! Neon Nihon Bay and its reversed counterpart. Race your way through the wide highways along the shore and tight city streets to the massive temple crowning this metropole.
Master your drifting on this winding track featuring a number of long corners.
Survive and overcome the combat chaos in the tight city streets.
Pick your best route in a series of small traversal choices.


Track General improvements
Several tracks have received adjustments to corners for a smoother cornering experience.
Track height limits have been increased to prevent being destroyed during a particularly high jump (looking at you Mad Rabbit).
Twister Reverse improvements
Increased width of the track in choke points to create a less tense racing experience.
Added boostpads at widened areas to keep the sense of speed.
Removed tight jumps to prevent players from either crashing into the barrier at jumps or jumping off the track.
Moved the location of pickups to more balanced locations.
Pipes improvements
Improved the general atmosphere of the level with lighting and fog and material changes.
Improved the environment within the pipes to create a better immersive experience.
Improved smoothness of the downward slope to prevent cars smashing into the track and receiving unwanted air time.
Saltspine Reverse improvements
Improved several jump landings to prevent cars smashing onto the track.
Reduced difficulty of a barrierless tight turn, which now is wider and more accident proof.
Added more signposting to improve player navigation.
Cyber Arena improvements
Improved several jumps and landings to prevent cars from smashing into the track or jumping off the track.
Improved the environment around the track to create a better immersive experience.
Moved the location of pickups to more balanced locations.
Added more healthpads to increase player survivability.
Combat
New Ability pickup: Orbital Laser
A new ability has been added to the ability pickups, the Orbital Laser. A huge laser from the sky targets the leading vehicle for a moment before unleashing its massive damage and slow. It is another tool in the arsenal for vehicles that are particularly far ahead of the rest.
Every vehicle except the lead has a small chance to receive an orbital laser from an ability pickup once in a while. Depending on the position of the player picking it up and the distance to the leading vehicle the chance can be higher.

Kill Marker
Killing an opponent vehicle will now give the instigator player a ‘kill marker’, giving clear and satisfying feedback on your triumph.
The kill marker is separate from your hitmarker, ensuring you still get the hit information from your hitmarker.
The name of the opponent a player killed is still displayed in the kill feed at the top right of the screen.
The kill marker stacks, counting up if a player gets consecutive kills while the kill marker is still active.

Kill Attribution
Self-destruct and fall-of-track deaths will now be attributed as kills to the player that within the last five seconds hit the vehicle last. Rewarding players for knocking vehicles off-track and preventing kill avoidance by self-destructing.
Combat balancing improvements
Summary
Pickup Ability balance changes
Rebalanced pick-up probability per position
Increased general survivability;
Slightly reduced basic ability damage.
Reduced the high ends of special ability and pickup ability damage.
Increased armor gain from armor pickups (10 > 20)
Reduced armor pickups respawn time (5s > 3s)
Made death more punishing;
(Re)spawn armor reduced (50 > 40)
Respawn vehicle velocity reduced by 33%
Armor damage is now counted towards the end of race statistics ‘damage taken’ and ‘damage done’, as well as achievements.
The ‘Deaths Head’ special ability now no longer can be targeted, but instead is a dumb-fire projectile. The effectiveness of the ability was too great for the ease of use.
Severely increased projectile size.
Added additional VFX to better portray the time between attaching to a vehicle until exploding.
Miscellaneous
Added Steam Cloud Save support
Improved grinding collision behavior between the vehicles and the barriers of the track
The game will now wait longer for all players to load into an Online race before starting it
Fixed incorrect keyboard mappings being showcased during the Tutorial level
Fixed incorrect keyboard mappings being showcased in the HUD
Fixed Online track vote count persisting after the player leaves the Online Race Lobby
Adjusted Wheel and Mod part prices
Vehicle collision is disabled upon death which allows players behind them to drive straight through
Fixed Saltspine Crushers not killing the players in Online races
Improved end of Online race timer logic
Various leaderboard improvements
With this patch the leaderboards in-game will reset
Added new splash screens and updated credits
