Hello there! This one was a pain to fix, but it was all thanks to the investigative work and sharp eyesight of community user TheEvilThanos.
Up until now, Mandrillia had forced FXAA for the VR player; this was due to a long-standing issue with the ancient Unity Post Processing stack I used. The only way to get rid of that was to fully disable PostFX for the VR player (which also removes the bloom effects and the gamma correction).
After a bunch of attempts, I finally managed to hackily update the stack to a version that had the bug fixed, so now Mandrillia should feel way more crisp for the VR player. And the best thing is this image improvement will also give a tiny performance boost, so it's a win-win. Let me know what you think of it!
But that's not all, I kept the PostFX toggle as a new setting on the menu. It makes the game kinda look like a Quest title but for weaker systems it might give you a noticeable performance boost. It's always good to have more options.
anyways join the discord review the game buy the supporter upgrade gimme money gimme gimme byeeee
-
FULL CHANGELOG
- Fixed forced FXAA on the VR view, massively increasing image clarity
- Added "VR POSTFX" setting on the main menu (will disable all post processing effects and gamma adjustment, but give a noticeable performance boost)
- Fixed Mandrillian Bots on Dynamic Spawn mode sometimes spawning inside each other
- Fixed SMG bullet counter being slightly misaligned
- Cleaned up duplicate SteamVR binding files being present on the game's main folder (after I updated the SteamVR plugin version on a recent update, those are all neatly located on their own folder within StreamingAssets)