Game Content Update :
1. Map size extension.
2. Modify the size of the health texture.
3. Behavior is now consistent at different frame rates.
4. Various movement speed adjustments.
Game Engine Update :
1. The two numbers of the enclosure data are expanded from eight to sixteen digits.
2. The map block expands to 31 by 31.
3. The player vertex shader adjusts and adds macros to control the size of the life block.
4. The input module obtains the input interface and dynamically adjusts the speed according to the time from the previous frame.
5. Input module initial movement speed adjustment.
6. Map module set the interface of the displayed matrix with a simplified overloaded version.
7. Input module to increase the detection function of mouse coordinates.
8. The engine management module generates interfaces in infinite worlds to increase the setting function of the starting position.
9. Add data link function to the storage module, add the function of adding specified location.
10. The map module sets the interface of the starting map block to optimize the block positioning.
11. The enclosure temporarily adds a new interface to traverse the data stored internally.
12. Some of the block positioning functions of the map module are changed to the new interface of the storage module.
13. Draw module fixes the problem that the square displayed on the edge of the map is incorrect.
14. The moving distance automatically adjusted by the map module is modified according to the number of frames.
15. After the map module moves to the edge of the map, the adjustment interface increases the frame number control speed.
16. The input module adds the detection function of mouse buttons.
17. Multiple value modifications.