Game Content Update :
1. The map display range is changed to 6x6.
2. Modify the various movement speed settings.
3. The map event is unbound from the map block texture.
Game Engine Update :
1. Draw module to add texture function to increase texture number return value.
2. Multiple vertex shader texture numbers are changed to get automatically.
3. Player vertex shader code grooming optimization.
4. A sample game event has been added to the event module.
5. The engine management module adds the registration function of map replacement events.
6. The drawing module fixes the problem that the embedded block cannot be moved due to too large moving distance.
7. The map module simplifies the code of the map function as the player moves.
8. The drawing module optimizes the speed of the map unit event detection function.
9. Add variable storage to the private namespace of the drawing module to store the specified square number.
10. Random module: Random map event parameters changed to numbers.
11. The map vertex shader adds settings to draw different textures based on map events.
12. Random module random world generation function: optional random event generation.
13. Draw Module Map Unit Event Detection now detects events instead of square numbers.
14. The map module map unit structure adds event status settings.
15. Blocks that restore health and damage are generated separately from the map.
16. The rendering module adds a prepared shader overload version that does not require files.
17. The map extent displayed increases.
18. The drawing module fixes the problem that different preload values may cause display errors.
19. Move with map adjustment speed adjustment.
20. The audio module is sorted into the engine layer.
21. Map texture size normalized to 128 by 128.
22. The rendering module adds shader overloaded versions that do not require the creation of files.