Game Content Update :
1. Fixed the issue that the start page had pixel skew.
2. Add transition page for page switching.
3. Add audio for entering the game and dying.
4. The range of movement is reduced to 0.6 times before.
Game Engine Update :
1. Map Shader 2: Fixed the problem that the start page had pixel deviation.
2. Added map shader three for drawing transition pages.
3. Added audio module.
4. The drawing module enters the game page and increases the drawing of the middle page.
5. Draw module to increase the sound effect when switching pages.
6. Draw module to add the middle page of the dead page.
7. Draw module to increase the sound effect when dying.
8. Adjust the distance settings for each vertex shader.
9. Drawing module movement trigger map movement function optimization and can set the trigger range.
10. The drawing module adds an interface to get the ratio of the directional movement distance to the total distance when the map movement event is triggered.
11. The drawing module adds an interface to update the maximum moving distance.
12. The input parameters of the map edge movement setting of the engine management module are reduced.
13. The preset movement range is changed to 0.6 times.
14. The map module moves from the drawing module to the function of getting the edge triggered by the last movement.
15. The map module moves from the drawing module to the specified coordinates to obtain the map unit function.
16. The map module moves from the drawing module to the setting and execution function that triggers the map movement event.
17. The drawing module increases the number of intermediate page frames controlled by variables.
18. Map Vertex Shader 3 draws dynamically based on the number of intermediate frames.