Hello everyone, this month’s log content is relatively large, and overall it is some detailed development status and my personal development mode changes.
Functionally,
Made a dynamic weather system Let’s take a look at some pictures


first In fact, in addition to the main line, the game design also includes some other battlefields for everyone to explore, including some scenes with dynamic weather. Each scene has 4 time periods, which correspond one-to-one with the in-game time. At the same time, the visual effects of each time period have also been carefully adjusted. I hope you will like it.
Improved the archive and enhancement functions The previous archive function and NPC-related functions were written together. During testing, it was found that there were often errors. It is speculated that the function is too complicated and the development time is too long. Many logics have been messed up. Therefore, the archive and enhancement, these two important functions have been reorganized to ensure the stability of the game.

Artistically,
All character designs have been completed! The game production is that my father and I discuss character design, then my father makes a design sketch, and then I modify it and color it. At present, my father’s work is almost completed. Although there may be some scene design work that needs his support in the future, the main character design work that has lasted for more than three years can be concluded! Although he still often asks me if I want to design new characters, I really can’t design anymore, otherwise I really can’t finish the game!!!

All character animation production has been completed 3/4 In addition to character design and coloring, because there is no money to outsource character animation, and the characters are original, so I have to make them myself. At present, most of the character animations have been completed, and all of them will be completed soon. Of course, there are still some early animations that need to be reworked. Overall development

Level optimization The level is still the same as usual. The levels between levels have been cut into smaller pieces to make the overall game smoother and reduce unnecessary resource consumption.

UI optimization Visually, it is some UI animation production. For example, blood loss is no longer a fixed amount of blood that disappears abruptly. Instead, it is a blood loss animation similar to games currently on the market. Anyway, it is similar to this kind of modification. Because these can be polished later, so I still focus on game functions and art resources for now.
Change in development mode I decided to develop independent games full-time for a while. This month’s development tasks have done much more than before each month. In fact, the reason is that I am unemployed. In consideration of choices such as blindly looking for work or thinking of other ways to ensure income based on current conditions, I decided to develop independent games full-time for a while.
Since I am developing independently full-time now, I must make some plans. The current plan is:
Ensure the development of game functions. The biggest problem with developing independent games is that technology cannot reach the height of one’s own ideas. However, after more than three years of development learning experience, my ability has improved somewhat from the beginning. So I want to ensure that the game is fun first.
Improve game animation level. Actually, I am not a professional animator either, nor do I have any funds to hire outsourced teachers. So some animations are not done well. After all, in addition to everyone’s encouragement, I can also see many people say that my game animation is not very good evaluation. I will try my best to correct this part of the problem and hope to submit a satisfactory answer later.
Ensure overall game development and subsequent updates. This part may be a bit far away, but it’s actually not far away because compared with going home from work every day before full-time development, progress may be much faster now. At the same time, if the game is developed completely, updates are definitely needed but currently I haven’t figured out what needs to be updated yet. I will first ensure that the game itself is interesting and has few bugs before thinking about these.
Speaking of something off-topic Originally my development method was to go to work during the day and develop at home at night at least to ensure warmth and food before going to develop until I encountered a black-hearted company without income and company arrears (in fact since September I haven’t had any income). Although this problem has had some impact on me, it’s just like this compared with wasting time with such people instead of doing more correct things now what is right for me now is to develop “The Righteousness: SanGuo” in my heart.
Thank you very much for your precious time and hope there are no black-hearted companies in this world and hope everyone’s life goes smoothly and dreams come true.

Developer
Carter Chang
Weibo: 黄金阿鲁卡多
Email: [email protected]