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《The Righteousness: SanGuo》Monthly Dev-log 09

Hello everyone, it’s been a month since we last met. I took a half-month vacation in September, so there wasn’t much work this month, but it was quite critical. Let me explain in detail what I did in September.

Game System Improvement This is a major core issue. I designed several whips in the game that contain the power of mythical beasts, such as water, fire, etc. These functions can activate different mechanisms and have different impacts. They are still being improved.

Art Material Production Likewise, I produce some materials every month. The material production work is nearing completion. It feels like I’ve been on the road for several years and can finally see the finish line. But of course, this is not the end, I hope this is just the beginning.

Logic Optimization Currently, if testing encounters issues that significantly affect performance or are inconvenient for later maintenance, I will solve them on the spot. This time, I organized some functions developed earlier. For example, the stability of functions such as saving and strengthening.

Speaking of which, I took a half-month break in September. Without being online every day at high intensity, I felt quite fulfilled living in the moment every day. And when I came back to work, I felt that my mentality was better than before. So even though we’re always rushing forward and losing ourselves, should we sometimes turn back and pick up some of what we’ve lost? Anyway, combine work with rest, because health is the capital of revolution!

Finally, Happy National Day and Mid-Autumn Festival! I hope everyone has a good holiday and a good mood!

Developer
Weibo 黄金阿鲁卡多
Email [email protected]