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《The Righteousness: SanGuo》Monthly Dev-log 08

Dear all, September is coming, and the monthly report is here as promised. I said I would take a vacation in August, but because of some things, I didn’t take a vacation in August but did more work. Really a lot, the progress of this month is very gratifying.

Overall progress

Chapter 7 boss is almost complete
As I said before, I want to keep the boss part together to design because I want a unified experience level. This chapter is different from the previous bosses in that its AI behavior has a different experience.

Chapter 8 map completed three-quarters
Of course, the overall game will continue to proceed. Chapter 8 has completed most of the map design and construction, and there are still some issues that need to be refined.

Problem fixing

Fix rope break bug
I don’t know if you guys feel that the experience of the rope hook in the current version of Demo is very poor. I actually konwn it too, but I haven’t had time to modify it. But now it has been modified. I have replaced that with a stronger rope hook. It won’t break unless player runs out of energy.

Delete redundant programs
Modifying bugs will cause more bugs. This is common sense for programs (not). When modifying the rope hook, I also deleted some of the protagonist’s abandoned logic. Theoretically speaking, the protagonist is more “lightweight”.

Function improvement

Negative status of characters
Paralysis, dizziness, poisoning although they are very common ordinary functions, but that someone has to write. So this month I spent some time developing them. It has been completed now. The protagonist can now be “troubled by injuries”~ (Maybe not something that players are happy about)

Illustrated handbook system
The ability to recognize enemies is half the battle. - “The Three Kingdoms” After defeating an enemy, you can observe them carefully! At the same time, the illustrated handbook is also linked to the protagonist’s abilities! Although it sounds simple, it also took me 12 days part-time. I hope everyone will like this design when it comes out~ Of course, the current UI is not the final UI, it is only temporarily designed for testing functions, and I will continue to polish it later.

This month I actually did a lot unconsciously. The main reason was that the most time-consuming art materials were almost completed, and I also reduced some publicity tasks. Of course, leaving time can better improve functions and catch up with progress. There is one more thing. Where did my wedding leave last month without taking a break? Of course it was left until September~ So work progress may slow down a lot in September, but rest is for better work. After returning from vacation, I will speed up my progress! Thank you all for your precious time. See you next month!