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Fixing Confusion

Small Update: Making Goals Clearer

I’ve been watching players test the demo, and one thing stood out: a lot of people weren’t sure what their main job was.

While I want to keep the feeling of exploration and discovery, I’ve made a couple of changes to better guide players without breaking the mystery.

ANOMALY PC Before and After:

FTUE Desk location Before and After:

  • Anomaly PCs now display “CLOSE ANOMALY” – a clear goal, action, and prompt in one. This should make it much more obvious what you’re meant to do when you find an anomaly desk.

  • First-time user experience adjustment – in the tutorial run, the desk for closing the anomaly has been moved into a more visible spot. The game still only requires you to close one anomaly the first time, but now it should feel less like you’re searching aimlessly and more like you’re discovering the core loop.

These are small tweaks, but I think they’ll go a long way in helping new players feel oriented while still leaving plenty of space for curiosity and exploration.