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V. 3.14 "Frontrooms Sweet Frontrooms update"

Added youtube to the frontrooms TV

You can now browse youtube while sitting on your couch eating fried chicken. Two caveats: It loads quite slowly, and there isn't really a search function. But, you can still totally watch some content!

Made the frontrooms computer functional

The frontrooms computer now has the same script as The End's computer does. This means the computer can turn on/off, restart, launch applications, access the start menu, etc.

Items in vault cannot spawn infinitely now

A big change! Now, if you put one item in, you get one item out. This helps balence a lot of the game, as if you have an M4A1 and lose it, it's gone for good now! (Unless of course you go back to exactly where you died).

Added an adapter to the frontrooms computer that allows you to read notebook notes

The notebook is a small, cramped interface for reading the notes you have gathered, so now you can press a button on the frontrooms computer to go into a note viewer. You can see all of the notes you've gathered and put into your notebook!

Added Level Theta

Our first user-created level made by Gatchi13. It's an aquarium level, with many glass enclosures and many corridors. There is also a long ramp that leads from the top of the level to the very bottom. Off of that twisting and turning ramp, there are many hallways which lead into rooms like galleries, shrines, pools, and more. There's also an office room at the top and a mysterious shipping container maze near the bottom. If you adventure far enough into this level (it's huge!) you can even find a long-lost locomotive. We applaud Gatchi13 for creating this level and we hope that other user-created levels will be added in the future!

Added more rubble to level 22

Self-explanatory. Level 22 was supposed to be a destroyed car park, and it is indeed now a destroyed car park.

Added stashes to The Mountain Village

The Mountain Village was such a linear level, and now I've spiced it up with a good few areas outside of the main valley. Those being a stash, and a random loot area.

Added more detail to levels negative 6 and negative 8

In level negative 6 there is now more cinder-block rubble and props. In level negative 8 there are now more rocks coating the walls and less rigid architecture.