There's been no notification of game updates lately, not that I've been secretly update on them, but I've been too lazy to write an update document. (lol)
Details of the updated changes can be found directly in github commits
This is real time.
Animation Updates
New play types: play games/delete bugs
Playing the game type doesn't drop moods, and consumes less thirst and hunger.

Add more advanced learning: research

New intermediate stage work: screen clearing
Screen clearing replaces the original live streaming, for level 10 work. Live stream changed to level 20

Other new animations
Such as dancing, new normal loop animations, sad walking, etc.
Where's the gift?
Gifts are still working on, the code and animations are complete, just need to plan to provide gift items, the whole thing will be pushed up!
Code update
ChatGPTAPI support for feedback based on status/good feelings
Also supports selecting model GPT3/4
Added status and favorability parameters to the chat front to make the CGPT feedback more realistic.

New optional chat
Replaces the previous official API (which cost me 80$ and I'm out of luck, so get off the line).
New Option Chat allows you to ask your table favor by selecting a fixed question, different questions and answers will affect the mood/favorability parameters
Support for Creative Workshop to add more options and answers.

Hash check and supermod check
Added features such as supermod checking and auto-calculation of supermod data. And for players who don't use supermods, a small label is provided for showing off.

If you want to restart the game, you can do so in Settings - System - NewGame.
Players don't need to worry about whether or not they're using a supermodel mod, as the default settings automatically calculate supermodel data, meaning you're unlikely to encounter problems with missing markers.
Even if you are using an overmodel mod, you don't need to worry about whether or not it will affect your achievements.
The overmodel check does not affect the unlocking of achievements. However, using an overmodel mod may cause the game to report errors (data overflow) or prevent achievements from being unlocked properly (e.g. stats not working for negative items).
MOD supports animations for food/drinks/items
The mod now supports animations, for example, the functional drink here becomes a drinking animation.

Support for pets to buy their own food
.
Pets will now buy their own food, but there is a take-out fee.
As for the mood response, I will change it when the gift comes out in the future.
Although the description says that the pet will eat food indiscriminately, but in fact, it will not, the pet will only eat more than $10.

MOD Maker
It's still being tweaked, and it's actually working, but I haven't finished writing it yet (English translation, etc.).
So I haven't sent it out yet, I'll post an update when the time comes, see: VPet.ModMaker
Remaining updates
Added
More alerts for failed archive loads
Archive corruption alert when loading backups
Speed up startup image merge process Thanks: MJEdwin
Support for CGPT4.
Restart function
Simple check for previous cheat mods
No overmodeling of player-only logos
Automatic overmodding content optimization
Error alert on startup
Update better buy settings
Support continuous eating
New talking effect
Support Offline Creative Workshop
Mod tag recognition when deactivating
Support retaining name and description when uploading mods Thanks bwnotfound
Fixes
Fix wrong food data
Fix wrong chat box display
Fix the bug that backup archive is loaded even after successful loading.
Fix bug with animation does and pets shifting when moving off
Fix text error
Fix bug where switching pets didn't automatically switch names
Fix screen boundary calculation + cache screen outsourcing rectangle (multi-screen support) Thanks: YukkuriC
Fix bug where chat box was accidentally disabled
Fix empty data due to reopening
Duplicate animation removal
Fix option-based chat deactivation bug
Data all 0 archive not loading
Fix wrong animation
Fix better buy switch display error
Fix bugs related to resetting the game
Fix spawning bug
Support cancel sleeping state
Fix bugs related to player feedback
Repair mod update will be stuck bug thanks bwnotfound
Adjustment
Allow credit for food under $10
Reduced the experience value provided by food, after which there will be gifts as a source of experience value/goodwill
Animation/UI updates
Updated dancing animation
Added zoom to work bar to support displaying more content.
Sad Drinking animation update
Fixed buggy animation
For updates on the 22nd of this month and earlier, please refer to the previous update announcement, so I won't repeat it.
See github commits for more details on the changes.
For bug submissions or suggestions, you can use the software's [Feedback] feature, or go Github Issues for feedback!
Because there are tens of thousands of feedbacks and errors in the database, I can't respond to all of them immediately.
I'll just have to take my time with these issues and apologize for the bad experience.