New Additions
- Added a very short intro animation to improve the """lore""" of Automoji
- Added SFXs to temp stat gain and base stat gain
- Added Crutch unit to pack 1, tier 2: 2/1 Ally to Right Damaged-> Give that ally +LV of ❤️/💥
- Added Kitchen Timer unit to pack 2, tier 3: 2/2 Ally Sold-> Gain +LV of base ❤️/💥, then at start of battle lose -LV of base ❤️/💥
- Added Juggler to Pack 3, tier 5 3/3 Give ❤️/💥 to allies in row equal to total number of defeated allies this battle
- Added a new set of items that can only be unlocked by winning runs! The stat to unlock the new items now will start at zero this update, but is future proofed to automatically unlock any new items that may be added in future updates.
- Added Purse item: Exit Shop-> If you spent no gold, give a random unit +1/3 LV
- Added Picnic Basket item: Buy Perk from Fruit Space-> Give the purchased perk to one additional random unit
- Added Bookmark item: Perfect Clear Battle-> Remove negative perk from a random unit and give that unit +1 base ❤️
- Added Sweethearts item: If a row only contains 2 units, give those two units +2 ❤️
- Added Diamond item: Start of Shop-> If you have 50 or more gold, gain +1 gold
- Added Telescope item: Start of Battle-> Deal damage to a random enemy equal to your highest unit's LV
- Added a devilish imp to the map to egg you on
- Added a devilish imp to the You Win screen for revenge
Balance Changes
- Removed Diamond unit from pack 1 (for now) and replaced with Crutch
- Buffed Pack 2 Rapier Guy: 5/2 Damaged-> Deal 🔵 damage and apply LV marks to left-most enemy in row
- Removed Rapier Guy from Mystery Pack unit pool
- Buffed Pack 2 Tornado: 4/3 Start of Battle-> Give +LV marks to 🔵 random enemies
- Reworked Pack 2 Tidal Wave: Deal damage to all enemies equal to their current marks
- Moved Pack 2 Tidal Wave to tier 4
- Removed Angry Face from Pack 2 and moved it to Spare Units
- Reworked Pack 3 Mosquito unit: 2/2 Start of Battle-> Copy held perk from ally on left, then gain 💥 equal to that ally's 💥. This unit faints after xLV attacks
- Reworked Pack 3 Cricket unit: 3/3 After Attack-> If holding pepper perk, move up one space. If holding lemon perk, move down one. Then summon a copy of this unit's held pepper/lemon
- Moved Cricket to tier 3
- Buffed Pack 3 Skull unit's effect to trigger on Pepper OR Lemon ally faint
- Buffed Pack 3 Fly unit: 2/2 Ally Defeated-> Move to a random empty space and gain +LV of ❤️
- Changed Pack 3 Soap unit's effect to apply to the 4 cardinally adjacent allies instead of allies in column
- Changed Pack 3 Shopping cart effect to give stats to all units in column instead of one random ally
- Buffed Pack 3 Juice Box: 1/3 Faint-> Give all allies with Lemon perk +🔵 of ❤️/💥
- Buffed Flashlight item: Start of Battle-> Give ❤️/💥 to ally in center space equal to that unit's LV
Bug Fixes/QOL
- Made it so all units that target a specific space or set of spaces will now highlight which spaces they effect on mouse hover (if descriptions are on). Hopefully this helps alleviate left/right/row/column mix-ups at a glance
- Rearranged Unlock menu screen to make more room for new items
- Added "Give Up" button to pause menu on normal mode runs
- Changed descriptions on Bank, Razor, and Convenience Store trigger text from "Unit Sold" to "Ally Sold"
- Corrected description on Beer Mug item that incorrectly stated +2 damage
- Rearranged Slot Machine room to that the pizza unit's description is visible
- Changed where pack number is positioned in Hall of Fame
- Changed all the UI elements from Orange to Cyan
- Removed the ability to pause game during Hall of Fame, Game Over/You Win screen
- Removed ability to view map from Game over/You Win screen
- Changed the ID of the Spare Pack hugging unit- might mess up record keeping for that unit. Sorry!
Extra Thoughts
This update was mostly focused on making the packs more fun to play! I tried to remove or rework units that felt to niche or weak. I'm a big proponent of buffing versus nerfing so I would rather make something "too strong" versus remove something that was fun. Of course I will nerf any super simple "X+Y=Instant Win" combos, but I always enjoy discovering game-breaking builds when I play other roguelites... Just gotta make you earn it! Speaking of earning, I made a new set of item unlocks that are rewarded for winning runs. Hopefully this gives players an incentive to keep playing by stretching out new content a little bit more. Plus who doesn't like presents? The intro animation is just a fun way to show off these new items, hope you enjoy!
As always, thank you for all the helpful feedback!! Automoji will be going on sale tomorrow- so this update is slightly strategically designed to release at the same time for any new players. I hope my long-time supporters enjoy the changes. In my playtesting, I've had a lot of fun trying out the new units and strategies that come with them!
Thank you for reading, and as always... Thank you for playing!!
-Karl @ Automoji