Hey Autumnsfolk!
Checking in with an update of what's gone live over the most recent releases!
Seasonal music
I was planning on holding this back until the full release, but I'm excited to say that there's now 12 new tracks for the regular day themes. Each season now has it's own set, including a rainy day theme.
Configurable gameplay speed
Tales of Autumn's game days are about 10 minutes long, which was completely intentional. When I'm playing games of this genre, I like to know how long a day will be, plus with ToA I wanted to have a game where you couldn't just do everything in a single day. However, enough of you asked for the option to prolong the day, so now within the menu you can change the default 10 minutes to either 20 or 30 minutes.
If changing to one of these times, I completely expect you to see some odd glitches with the NPCs. Nothing harmful, but you might see them repeat their paths a bit if you run in and out of the same area multiple times. I'll get to it!
Character customisation

I've completely changed up the way that sprites et recoloured, which means I'm happy to add more colouring options. Now when you create a new save, you can pick from many more hair colours, as well as changing eye and shirt colour. With this system now updated I'm much more comfortable adding more hairstyles, so that can come in a future update. If you've got a specific colour that you want adding to the existing options, just ask!
Winter crops
Until a few releases ago, winter crops were surviving as if it were spring. Now, they'll freeze. Animals that want you to have specific crops won't mind, but you won't be able to harvest a crop that's frozen. You can always take advantage of the seasonal fertilisers to get around this...
Issues resolved
- It was possible to earn more than the maximum skill points by attending the Sphinx festival every year
- Ranches with a (huge) number of foliage weren't loading at all, so these are now limited to 200
- The experience bar in the menu wasn't showing partial progress
- If you unlocked the nature reserve, some of Hal's schedules weren't updating
- If you placed a Moon Light on your ranch, turned it on, and then removed it then the light was still showing
- Changed up the Quit confirmation to be in a modal
- 'other' tavern cutscenes could interrupt the end of season player reviews
Life has continued to be pretty hectic, but working on Tales of Autumn early mornings is helping it all through! I'm away for a short break in September, and hope to release asap upon my return. Very aware that I may have said that last year though...
Thanks for reading, any issues or questions please let me know!
Scott