Update 0.061 has been released
**Patch Notes:**
**Maps and Environmental Updates:**
- Added new PvP map "Lot 12" - a large killhouse-style warehouse.
- Redid foliage for "Clean House" map.
- Added helicopter infiltration for Darkwaters map.
- Added helicopter pilot models.
- Added breakable glass to Darkwaters and Lot 1.
- Players can now move targets in the shooting range.
**Gameplay Updates:**
- Added a new PvP mode: Free For All (FFA) You can find this mode in the Simulations Tab.
- Changed grenade swapping: no need to cycle through all M67s to reach a flashbang.
- Added scoreboard with kills, deaths, and team kills for simulation modes (press ESC).
- Active operations no longer show objective popups or hints.
- Added fall damage (more severe when falling while prone).
- Fall sound effects added.
- Added grass view distance setting.
- Melee attacks (breaching tool or kick) now break glass.
- Special purpose weapons are now removed from presets when dropped in the operation room.
- Bullet shells now have different sound effects on different surfaces/materials.
- Improved player gravity and fall animations.
- Added grenade management to weapon modding table (using mag manager).
- Removed "add magazine" button from magazine tubes.
- Weapon sway now adjusts to sensitivity.
- Free look now adjusts for sensitivity.
- Gunshot distant sound effect adjustments.
- Updated character customization camera to use same inputs as weapon customization.
- Updated weapon wall models.
- Updated weapon modding tables to be brighter.
- Re-added impact sound effects, now with the speed of sound.
- Improved animations for rifle-to-grenade transitions, especially shoulder movements.
**New Weapons and Weapon Updates:**
- Added HK 416D.
- Added SPR300, chambered in 300 BLK and 8.6 BLK.
- Re-added and overhauled the AK platform.
- Added AKM and AK74M.
- Added FNX 45 handgun.
- Added KAC SR25 receiver.
- New weapon mods
- Updated numerous weapon mods and materials.
- Added M72 LAW foley sound effects.
**Fixes:**
- Fixed AI not moving on boat map.
- Fixed weapon modding table bugs.
- Fixed hand position issues in customization.
- Fixed motion blur issues.
- Fixed being thrown off helicopters and animation/physics bugs when exiting helicopters.
- Fixed "no mag" popups from other clients reloading.
- Fixed MK16 pistol grip position.
- Fixed odd transitions between rifles and grenades during animations.
- Fixed high/low ready sprinting animation visibility for other players.
- Fixed WML light functionality.
- Fixed the "hand bug" when activating NVGs in a helicopter.
- Fixed player spawning without magazines due to magazine tube issues.
- Fixed helmet earpro not providing hearing protection.
- Fixed AK emergency reload animation on other clients.
- Fixed player ragdolls.
- Server now rejects new connections while maps are loading to prevent bugs.
- Reloading voice lines no longer play at night time.
- Weapon sway, free cam, and free look are now adjustable with sensitivity settings.
- Added and fixed character and weapon mod icons.
- Fixed and smoothed ADS from high-ready speeds.
- Fixed two weapons spawning when using clients.
- Players now respawn in the ready room after completing an operation.
- Fixed player ragdolls.
- Fixed synchronization of starting operation UI.
**Technical Updates:**
- Upgraded engine to Unity 6000.21.
- Added optimizations to character and weapon netcode for improved performance.
- Various optimizations to reduce stuttering during combat.
- Optimized character damage netcode and general performance improvements related to hit registration.
- Free cam now responds to controller inputs and sensitivity settings.
we also added a bunch of patches as easter egg throughout the armory room and surrounding areas try and find them all!
** Whats Next?**
- Now that this update is out we are now focusing on PvE maps, and we should have some ready for you by the end of October!
***We hope you enjoy the new update!***
