Developer postOriginal post (opens in a new tab)

New Unstable Branch Update Patch Alpha Patch Alpha 0.03704.

I was not able to complete the Update on time and therefore the Main Branch Update has been pushed back to Wednesday the 25th. In the mean time here is the WIP update.

If you want to play this update switch to the Unstable Beta Branch on Steam!

New Unstable Branch Update Patch Alpha Patch Alpha 0.03704. Please verify your files, restart steam, or wait and download the update

[New]
Holding Chamber Checks. Now you can Hold T after pressing Control T to stop your character from releasing the Slide, Charging Handle, etc. Once you release T, your character will release the pressure.
Transparent Weapon Mod Icons
New Pistol Handling Animations First and Third Person
New Pistol holding and aiming stance.
Readded Speed of Sound to Gunshots
Weapon Collision now adapts to length of the weapon.
Weapon collision logic rework (more accurate and less clipping)
Added more blood decals with different dripping animations and thickness
New Character Customisation Rework (first iteration and not complete)
Reliable Weapon Attachments Synchronization with high and low ping
Quicker and more Reliable Weapon Presets Synchronization with high and low ping
Incremental Garbage Collection to reduce lag spikes
USP 45 (not complete, hammer might bug out sometimes)
Increased battering rams/breaching tools door damage
Decreased Door Hinge Health
Adjusted Tree LOD popin on thunderfall
Impact SFX and VFX (Toggleable in video settings if causing lag)
Adjusted Lighting in Operation Room
Added Weather to Operation Room (Chance for rain)
Fullauto Gunshot optimization
New MuzzleFlashes

[Fixes]
Fixed incorrect camera instancer assignment when new client joins
Adjusted MLOK gunfighter pose
Corrected 762 AK sounds
Fixed bullet cracks (It never worked for months lol)
Fixed AI dropping weapons from abnormal positions (You will now see it fall out of they're hands instead of feet)
Fixed Bravo 4 disappearing when PIP scopes were disabled (FYI PIP scopes video setting only effects the ACOG, non PIP scopes are still in R&D phase)
Fixed MK16/SCAR-L firemode selector bug
Fixed shadow bugs on clean house and operation room

[Known Issues]
No NVGs or ATAKs
Gunshot Audio Bugs when burst firing in fullauto
Distant Forever Fullauto Fire SFX when playing with multiple people
Impact Particle Lag when up close

Please consider joining the official discord https://discord.gg/operatordevgru
... and report any bugs to ⁠bug-reports

Thanks again!