Dear pioneers,
As many of you have likely noticed – either directly or between the lines – development on G.E.T. had come to a halt. Unfortunately, not in the way we intended, and certainly not with the level of transparency we’ve always strived for. The sudden pause caught even us off guard, and we failed to properly communicate what was happening.
For that, we sincerely apologize.
Life threw us some unexpected challenges that forced us to shift our priorities quickly and decisively. Continuing development wasn’t possible under those circumstances, and putting G.E.T. on hold was one of the hardest decisions we had to make. But now, we’re happy to say: things have changed.
We’re back. And this time, with full commitment.
Our lives have stabilized, we’re back on solid ground, and we’ve gained access to new resources that allow us to develop G.E.T. with significantly improved quality across the board – technically, visually, and structurally.
Most importantly: the core vision of G.E.T. remains the same. We’re not changing direction. But what you’ll experience going forward will be much more refined, more immersive, and far more substantial than before.
We’re currently working hard on delivering a playable Alpha version, which will be a major leap from the old demo – not just in content, but also in functionality, polish, and atmosphere. This isn’t just about picking up where we left off – it’s about taking everything we've learned (from you and ourselves) and building something truly worthy of your time and support. To everyone who stuck with us, who asked the tough questions, who waited patiently – Thank you. We’re here. We’re building again. And this time, we’re not stopping.
Stay tuned – there’s more to come.
— The G.E.T. Team
