PunjiVR's 14th major update was originally focusing on enhancing the game's visuals, but I recently made the decision to hold off on that so I can instead put more effort towards gameplay.
While new graphics and lighting will be nice, what PunjiVR really needs right now is more polishing and content. I've already spent over a month working on the visuals and have only finished one level (a very small sized one at that) with 14 more to go. Even if I were to spend only two weeks per mission, it would still take around 7 months to finish, time that I'd much rather spend making the game itself better, rather than just the visual appearance.
I have a lot of super exciting content that I really want to start working on, including new missions, more vehicles, AI improvements, weapons, and a lot more, so I'll save this visual update for another time, maybe closer to the 1.0 release. I'll still keep the progress I've made thus far to save time when I do eventually get back to the graphics, so this time definitely wasn't a waste.
Looking forward, the new Update 14 will focus on revising the game's inventory system, improving weapon handling, and adding in a new surprise that a lot of you have been asking for. Instead of 7 months, this should be close to the normal update pattern of 1-3 months, as will the updates that precede it, so you'll all get a lot more to look forward to than just the visuals.
I also created a roadmap for the next ~year of development that I'll turn into a graphic to share with you all, so be on the lookout for that when it's finished.
Sorry if any of you were looking forward to the visual upgrade, but I'm sure you understand why I made this decision. Thanks so much for taking the time to read this and don't hesitate to let me know if you have any suggestions, questions, or have any bugs to report by posting them in the comments, on the Steam forums, or through one of the links below.
As you were